Internet gaming disorder is gaining attention around the world. Some efforts have been directed toward preventing gaming problems from developing or persisting, but few approaches have been empirically evaluated. No known effective prevention intervention exists. Reviewing the broader field of prevention research should help research and best practices move forward in abating problems that arise from excessive gaming
In May 2019, the World Health Organization (WHO) officially included gaming disorder (GD) in the ele...
Prevention and harm minimization approaches to problem gaming have become a matter of growing public...
Considering the scarcity of available science and controversies around effective policies addressing...
In this commentary, I discuss the recent paper by Király et al. (2018), which provides a systematic ...
Internet gaming disorder has been widely recognized as a new health issue. At present, we are experi...
This commentary proposes an integrative approach of theoretical and empirical considerations when de...
Király et al. (2018) did an excellent job of reviewing policies that are undertaken to prevent and r...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
Regulation of gaming is largely based on the perception of gaming-related harm. This perception vari...
Background and aims Empirical research into problematic video game playing suggests that overuse mig...
Psychosocial problems arising from excessive gaming are a public health issue across the developed w...
Problematic video gaming is a global problem. Policy and programs responses to the problem vary amon...
This commentary responds to the review conducted by Király et al. (2018). The review enlightens and ...
peer reviewedRegulation of gaming is largely based on the perception of gaming-related harm. This pe...
Problems related to high levels of gaming and Internet usage are increasingly recognized as a poten...
In May 2019, the World Health Organization (WHO) officially included gaming disorder (GD) in the ele...
Prevention and harm minimization approaches to problem gaming have become a matter of growing public...
Considering the scarcity of available science and controversies around effective policies addressing...
In this commentary, I discuss the recent paper by Király et al. (2018), which provides a systematic ...
Internet gaming disorder has been widely recognized as a new health issue. At present, we are experi...
This commentary proposes an integrative approach of theoretical and empirical considerations when de...
Király et al. (2018) did an excellent job of reviewing policies that are undertaken to prevent and r...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
Regulation of gaming is largely based on the perception of gaming-related harm. This perception vari...
Background and aims Empirical research into problematic video game playing suggests that overuse mig...
Psychosocial problems arising from excessive gaming are a public health issue across the developed w...
Problematic video gaming is a global problem. Policy and programs responses to the problem vary amon...
This commentary responds to the review conducted by Király et al. (2018). The review enlightens and ...
peer reviewedRegulation of gaming is largely based on the perception of gaming-related harm. This pe...
Problems related to high levels of gaming and Internet usage are increasingly recognized as a poten...
In May 2019, the World Health Organization (WHO) officially included gaming disorder (GD) in the ele...
Prevention and harm minimization approaches to problem gaming have become a matter of growing public...
Considering the scarcity of available science and controversies around effective policies addressing...