Concerning Indonesia�s rapid growth of mobile internet usage and also a growing mobile game market, this research aims to analyze the influence of Customer-to-Customer interaction (C2C) towards the purchase intention of virtual goods in a mobile game. It proposes a conceptual model integrating variables that have been studied in previous research on purchase intention, consumer engagement, brand image, and also C2C interaction, the latter of which plays a critical role, but has received less mobile game attention. The conceptual model has been tested using SmartPLS to a database of 200 players in Indonesia. The results show that consumer engagement, brand image is associated with C2C interaction and purchase intention in mobile game ...
In 2018, Indonesia’s players spent a total of $1.1 billion on games in 2018[1], making it one of the...
Perkembangan game di Indonesia cukup pesat, terbukti dengan berhasilnya tim asal Indonesia menjuarai...
Although the vast development potential that has been forecast for paid app purchases and the mobile...
Concerning Indonesia�s rapid growth of mobile internet usage and also a growing mobile game m...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Mobile games are among the most popular sorts of games played on cellphones today. Many smartphone g...
The meteoric rise of the mobile gaming industry is not paired with the ability of its developer to i...
The mobile gaming industry now in the Philippines is such a huge hit that more and more people from ...
The development of online games is so high that leads many companies to compose games. To increase c...
In 2018, Indonesia’s players spent a total of $1.1 billion on games in 2018[1], making it one of the...
Perkembangan game di Indonesia cukup pesat, terbukti dengan berhasilnya tim asal Indonesia menjuarai...
Although the vast development potential that has been forecast for paid app purchases and the mobile...
Concerning Indonesia�s rapid growth of mobile internet usage and also a growing mobile game m...
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
PlayerUnknown’s Battleground Mobile (PUBG-M) is the highest-earning battle royale game in the world....
The attractiveness of online games of various types makes smartphone gaming more desirable and creat...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
Purpose: This quantitative study aims to analyze the interest in buying items and skins in the onlin...
The emergence of mobile technologies such as smartphones and tablets has given rise to the mobile ap...
Mobile games are among the most popular sorts of games played on cellphones today. Many smartphone g...
The meteoric rise of the mobile gaming industry is not paired with the ability of its developer to i...
The mobile gaming industry now in the Philippines is such a huge hit that more and more people from ...
The development of online games is so high that leads many companies to compose games. To increase c...
In 2018, Indonesia’s players spent a total of $1.1 billion on games in 2018[1], making it one of the...
Perkembangan game di Indonesia cukup pesat, terbukti dengan berhasilnya tim asal Indonesia menjuarai...
Although the vast development potential that has been forecast for paid app purchases and the mobile...