‘Meta-analysis’, a quantitative technique widely used for the systematic review of randomised control trials in medicine, is deployed as a method to identify studies which investigate computer aided design software as an ‘intervention’ with causality, complexity and creativity as design ‘outcomes’. The paper hypothesises ‘a cause-and-effect’ relationship between ‘tools’ and design ‘outcome’ and infers that, contrary to held beliefs, tools are not passive; there may-be a design phenomenon of tool-linked ‘causality’. To this end Heidegger’s text on the act of ‘revealing’ surrounding the use of technology was deductively used. The study then links the issue of tools to design creativity through a two-stage process. First, creativity domains we...
This paper describes the results of a statistical-experimental investigation into the relationship b...
This paper tracked the progress of 24 students who were ëintensiveí users of CAD and 26 ëoccasionalí...
This paper attempts to propose a broader framework for understanding creativity by distinguishing di...
Tl;dr: Using computers to produce creative artefacts is a form of computational creativity. Using cr...
In this book, creativity in technology is discussed using a computational approach. Examining an imp...
This paper examines the relationship between creativity domains and computing tools. It reports on t...
We introduce two descriptive models for evaluating creative software; the FACE model, which describe...
Products from many domains (art, music, engineering design, literature, etc.) are considered to be c...
During the past 40 years, computing professionals have been enormously successful in developing prod...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
Designing is defined as a process of problem-finding and problem-solving. According to studies, the ...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
This paper addresses the artistic, cultural and cognitive aspects of (re)creativity. It provides a c...
This is the author accepted manuscript.Creativity is a fundamental feature of human intelligence. Ho...
This paper describes the results of a statistical-experimental investigation into the relationship b...
This paper tracked the progress of 24 students who were ëintensiveí users of CAD and 26 ëoccasionalí...
This paper attempts to propose a broader framework for understanding creativity by distinguishing di...
Tl;dr: Using computers to produce creative artefacts is a form of computational creativity. Using cr...
In this book, creativity in technology is discussed using a computational approach. Examining an imp...
This paper examines the relationship between creativity domains and computing tools. It reports on t...
We introduce two descriptive models for evaluating creative software; the FACE model, which describe...
Products from many domains (art, music, engineering design, literature, etc.) are considered to be c...
During the past 40 years, computing professionals have been enormously successful in developing prod...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
Thesis: Ph. D., Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
Designing is defined as a process of problem-finding and problem-solving. According to studies, the ...
Can a computer be creative? And what can we learn about our own creativity from studying computation...
This paper addresses the artistic, cultural and cognitive aspects of (re)creativity. It provides a c...
This is the author accepted manuscript.Creativity is a fundamental feature of human intelligence. Ho...
This paper describes the results of a statistical-experimental investigation into the relationship b...
This paper tracked the progress of 24 students who were ëintensiveí users of CAD and 26 ëoccasionalí...
This paper attempts to propose a broader framework for understanding creativity by distinguishing di...