International audienceRecent capture technologies and methods allow not only to retrieve 3D model sequence of moving people in clothing, but also to separate and extract the underlying body geometry and motion component and separate the clothing as a geometric layer. So far this clothing layer has only been used as raw offsets for individual applications such as retargeting a different body capture sequence with the clothing layer of another sequence, with limited scope, e.g. using identical or similar motions. The structured, semantics and motion-correlated nature of the information contained in this layer has yet to be fully understood and exploited. To this purpose we propose a comprehensive analysis of the statistics of this layer with ...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
A vital task of the wider digital human effort is the creation of realistic garments on digital avat...
International audienceRecent capture technologies and methods allow not only to retrieve 3D model se...
International audienceRecent capture technologies and methods allow not only to retrieve 3D model se...
International audienceRecent capture technologies and methods allow not only to retrieve 3D model se...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are m...
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existi...
We present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top ...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
A vital task of the wider digital human effort is the creation of realistic garments on digital avat...
International audienceRecent capture technologies and methods allow not only to retrieve 3D model se...
International audienceRecent capture technologies and methods allow not only to retrieve 3D model se...
International audienceRecent capture technologies and methods allow not only to retrieve 3D model se...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
The 3D virtual representations of dressed humans appear in movies, video games and since recently, V...
Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are m...
Three-dimensional human body models are widely used in the analysis of human pose and motion. Existi...
We present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top ...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
International audienceThree-dimensional human body models are widely usedin the analysis of human po...
A vital task of the wider digital human effort is the creation of realistic garments on digital avat...