We decided to examine why people continue to use virtual worlds by studying a real example: the popular virtual world of Second Life. This involved building and testing a model of virtual worlds based on habit from both the habit/automaticity and instant automaticity perspectives, the latter based on utilitarian and hedonic goals. The results (for a sample of 339 users) suggested that continuance intention for the virtual world was driven by perceived usefulness, enjoyment, and both perspectives of automatic behavior, which together provide considerable explanatory power for both habit and continuance intention. We conclude with implications for practice in this new area of inquiry
IS research on social virtual worlds (SVWs) has been contextually biased towards Second Life (SL). W...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
Despite an exponentially increasing number of registered users, social virtual worlds have the probl...
Virtual worlds are becoming increasingly sophisticated, showing potential as a platform for a variet...
Second Life is a 3-D multi-user virtual environment which has gained wide spread popularity amongst ...
Second Life is a 3-D multi-user virtual environment which has gained wide spread popularity amongst ...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
New online 3-D virtual worlds are complex and differ significantly from each other. In this study we...
IS research on social virtual worlds (SVWs) has been contextually biased towards Second Life (SL). W...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
There are now many virtual worlds in existence, a number of which have built considerable user bases...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
This study reports an attempt to enhance our understanding of the reasons behind virtual world usage...
Despite an exponentially increasing number of registered users, social virtual worlds have the probl...
Virtual worlds are becoming increasingly sophisticated, showing potential as a platform for a variet...
Second Life is a 3-D multi-user virtual environment which has gained wide spread popularity amongst ...
Second Life is a 3-D multi-user virtual environment which has gained wide spread popularity amongst ...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
New online 3-D virtual worlds are complex and differ significantly from each other. In this study we...
IS research on social virtual worlds (SVWs) has been contextually biased towards Second Life (SL). W...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...
Despite the growth and commercial potential of virtual worlds, relatively little is known about what...