This article extends previous work known as Preserving Virtual Worlds II (PVWII), funded through a grant from the Institute of Museum and Library Services. The author draws on interview data collected from video game developers, content analysis of several long-running video game series, as well as the project’s advisory board and researcher reports. This paper exposes two fundamental challenges in creating metrics and specifications for the preservation of virtual worlds; namely, that there is no one type of user or designated video game stakeholder community, and that significant properties of games cannot always be located in code or platform. The PVWII data serve to explain why existing ideas about preservation of video games are inadeq...
Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wond...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...
This paper describes an interview and observation-based study on the practices of communities of gam...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Virtual environments, such as Second Life, have assumed an increasingly important role in popular cu...
At a time when there are more gaming platforms and titles available than ever before, it might seem ...
This paper presents a comprehensive research study that investigates the perspectives of video game ...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
Since they first blipped and bleeped to life in the 1970s, videogames have become one of the most pe...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
Software is an increasingly important part of our culture, and the humanities has responded with app...
Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wond...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...
This paper describes an interview and observation-based study on the practices of communities of gam...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Virtual environments, such as Second Life, have assumed an increasingly important role in popular cu...
At a time when there are more gaming platforms and titles available than ever before, it might seem ...
This paper presents a comprehensive research study that investigates the perspectives of video game ...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
Since they first blipped and bleeped to life in the 1970s, videogames have become one of the most pe...
The subject of digital game preservation is one that has moved up the research agenda in recent year...
Software is an increasingly important part of our culture, and the humanities has responded with app...
Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wond...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...