Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. The public interest in early video games is high, as exhibitions, regular magazines on the topic and newspaper articles demonstrate. Moreover, games considered to be classic are rereleased for new generations of gaming hardware. However, with the rapid development of new computer systems, the way games look and are played changes constantly. When trying to preserve console video games one faces problems of classified development documentation, legal aspects and extracting the contents from original media like cart...
Videogames are one of the most popular forms of entertainment both internationally and in the UK tod...
This research aims to determine the digital preservation strategy for video games that implemented i...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
The amount of content from digital origin permanently increases. The short lifespan of digital media...
This paper describes an interview and observation-based study on the practices of communities of gam...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Over time, more consoles have been released with unique form factors, and technology has become more...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Digital games are major part of popular culture. They are also an important part of the history of p...
At a time when there are more gaming platforms and titles available than ever before, it might seem ...
The rapidly growing number of museums, archives and galleries turning their attentions to videogames...
This paper presents a comprehensive research study that investigates the perspectives of video game ...
Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wond...
Videogames are one of the most popular forms of entertainment both internationally and in the UK tod...
This research aims to determine the digital preservation strategy for video games that implemented i...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...
Interactive fiction and video games are part of our cultural heritage. As original systems cease to ...
The amount of content from digital origin permanently increases. The short lifespan of digital media...
This paper describes an interview and observation-based study on the practices of communities of gam...
The continued accessibility of older videogames is threatened by the obsolescence of the hardware an...
Over time, more consoles have been released with unique form factors, and technology has become more...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Game preservation is an emerging field of scholarship and practice that is concerned with the long- ...
Digital games are major part of popular culture. They are also an important part of the history of p...
At a time when there are more gaming platforms and titles available than ever before, it might seem ...
The rapidly growing number of museums, archives and galleries turning their attentions to videogames...
This paper presents a comprehensive research study that investigates the perspectives of video game ...
Archivists have witnessed the preservation pitfalls of aging paper, videotape, and film and may wond...
Videogames are one of the most popular forms of entertainment both internationally and in the UK tod...
This research aims to determine the digital preservation strategy for video games that implemented i...
Video games are a cultural phenomenon; a medium like no other that has become one of the largest ent...