Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) perspective remain relatively scarce. This paper collects together an emerging, if scattered, body of research which focusses on the material, practical ‘work’ of video game players.The paper offers an example-driven explication of an EMCA perspective on video game play phenomena. The materials are arranged as a ‘tactical zoom’. We start very much ‘outside’ the game, beginning with a wide view of how massive-multiplayer online games are played within dedicated gaming spaces; here we find multiple players, machines and many different sorts of activities going on (besides playing the game). Still remaining somewhat distanced from the play of the...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This thesis contributes to contemporary sociological debates about video games and video gaming by b...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
The interest in studying multiplayer video game play has been growing since the mid-2000s. This is i...
This study concerns itself with the relationship between game design and emergent social behaviour i...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
The publication of this work was supported by the Open Access Publication Fund of Humboldt-Universit...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
This thesis is an ethnography of video gamers and video game events. It considers the social and cul...
Violence in video games has been a controversial object of public discourse for several decades. Bui...
Anthropologists have previously engaged in virtual fieldwork in order to discover and document diffe...
On a general level, this thesis seeks some answers to the broad question of what one can learn from ...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This thesis contributes to contemporary sociological debates about video games and video gaming by b...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
Accounts of video game play developed from an ethnomethodological and conversation analytic (EMCA) p...
The interest in studying multiplayer video game play has been growing since the mid-2000s. This is i...
This study concerns itself with the relationship between game design and emergent social behaviour i...
Video games are a form of software and thus an obvious object of study in Human-Computer Interaction...
The publication of this work was supported by the Open Access Publication Fund of Humboldt-Universit...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
Video games represent the future of storytelling, changing the impact of cultural narratives in impo...
This thesis is an ethnography of video gamers and video game events. It considers the social and cul...
Violence in video games has been a controversial object of public discourse for several decades. Bui...
Anthropologists have previously engaged in virtual fieldwork in order to discover and document diffe...
On a general level, this thesis seeks some answers to the broad question of what one can learn from ...
The creation of experiences is a focused Masters by Research thesis in the field of media and speci...
This thesis contributes to contemporary sociological debates about video games and video gaming by b...
This thesis examines single-player video gaming. It is an analysis of video game play: what it is, h...