This article introduces the reader to issues of popular software called virtual globes. The main purpose of this paper is to define and review the basic theoretical issues related to these programs. In the first part of the article described theoretical combinations of virtual globes based on three dimensions: image (analog, digital), space (real, virtual), globe body (virtual, physical). In the second part presented popular program Google Earth’s capabilities as a virtual globe, described modules available for users and the example progress in the field of virtual globes software. In this part efforts were made to achieve the objective of popularizing..W artykule poruszono problematykę dotyczącą popularnego oprogramowania nazywanego wirtua...
The Internet is one of the most important inventions of the 20th century. The virtualization of soci...
The problems discussed in the present paper fall within the scope of logosphere, iconosphere and log...
The author of the article analyses the categories of reality and virtuality in the context of digit...
Computer games are important area of culture. It has been presen-ted that computer games may have po...
„Topo” is the objective map of climbing routes, providing the initial knowledge of the given route. ...
In this paper the author presented attempts at applying selected GIS methods for verification and vi...
The issues of mapping cultural and technical reality and its digital representation are still a liv...
The article discusses the issue of the use of modern technologies by children and youth. The age at ...
This article is one of the voices in the discussion on the semi-peripheral nature of knowledge produ...
Review of Jacek Tittenbrun's book The Colonization of Science and the World by Capital. The theory o...
The article contains a brief introduction to digital libraries. Discusses some practical, theoretica...
The paper presents tools and methods of subject indexing in different kind of bibliographic database...
Time travel is one of the most popular themes in science fiction. Usually it is discussed from a per...
The article describes major methodological problems associated with the study of online privacy mana...
The article presents the results of inventory of didactic paths in the Lubelskie Voivodship. The qua...
The Internet is one of the most important inventions of the 20th century. The virtualization of soci...
The problems discussed in the present paper fall within the scope of logosphere, iconosphere and log...
The author of the article analyses the categories of reality and virtuality in the context of digit...
Computer games are important area of culture. It has been presen-ted that computer games may have po...
„Topo” is the objective map of climbing routes, providing the initial knowledge of the given route. ...
In this paper the author presented attempts at applying selected GIS methods for verification and vi...
The issues of mapping cultural and technical reality and its digital representation are still a liv...
The article discusses the issue of the use of modern technologies by children and youth. The age at ...
This article is one of the voices in the discussion on the semi-peripheral nature of knowledge produ...
Review of Jacek Tittenbrun's book The Colonization of Science and the World by Capital. The theory o...
The article contains a brief introduction to digital libraries. Discusses some practical, theoretica...
The paper presents tools and methods of subject indexing in different kind of bibliographic database...
Time travel is one of the most popular themes in science fiction. Usually it is discussed from a per...
The article describes major methodological problems associated with the study of online privacy mana...
The article presents the results of inventory of didactic paths in the Lubelskie Voivodship. The qua...
The Internet is one of the most important inventions of the 20th century. The virtualization of soci...
The problems discussed in the present paper fall within the scope of logosphere, iconosphere and log...
The author of the article analyses the categories of reality and virtuality in the context of digit...