Tutor: Óliver PérezThis research tackles a recent increasing phenomenon: the video games as cultural objects consumed by almost half of the population in Spain and around. The open debate around this issue considers video games and players from different points of view. Nevertheless, the aim of this research is to study the perception that adolescents have, considering their gender and social class, in order to analyze the differences in their access, consumption, and preferences on video games; thus as the role of their identity and the perception they have of the virtual violence through their opinions and considerations, taking part in the phenomenon to gererate and understand own results
AbstractGender-based violence is violence perpetrated against women, which is primarily or exclusive...
The ever-increasing success and use of videogames is a reality in our current society, being 54% of ...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Data de publicació electrònica: 21 de febrer de 2021This study analyses how gender and socioeconomic...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
ABSTRACT Objective: To identify and analyze the perception of high school students about violence i...
La inmersión en las nuevas tecnologías es un fenómeno irreversible. Las utilizamos y, con frecuencia...
Videogames have become a powerful industry with more than 50 years of implantation in our society, b...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Among the leisure activities of young boy/girls, it should be mentioned those associated with video ...
The relationship was examined between exposure to and preference for violent electronic games and ag...
Objective: Characterize the use and perception of video games with implied sexual content by high sc...
Introduction. This article analyses the influence of video games on the socialisation processes of S...
Research has indicated that most young people spend more time watching screen media than in any othe...
AbstractGender-based violence is violence perpetrated against women, which is primarily or exclusive...
The ever-increasing success and use of videogames is a reality in our current society, being 54% of ...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
Data de publicació electrònica: 21 de febrer de 2021This study analyses how gender and socioeconomic...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
ABSTRACT Objective: To identify and analyze the perception of high school students about violence i...
La inmersión en las nuevas tecnologías es un fenómeno irreversible. Las utilizamos y, con frecuencia...
Videogames have become a powerful industry with more than 50 years of implantation in our society, b...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
The objective of this study was to test the effect of individual differences on appeal and use of vi...
Among the leisure activities of young boy/girls, it should be mentioned those associated with video ...
The relationship was examined between exposure to and preference for violent electronic games and ag...
Objective: Characterize the use and perception of video games with implied sexual content by high sc...
Introduction. This article analyses the influence of video games on the socialisation processes of S...
Research has indicated that most young people spend more time watching screen media than in any othe...
AbstractGender-based violence is violence perpetrated against women, which is primarily or exclusive...
The ever-increasing success and use of videogames is a reality in our current society, being 54% of ...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...