Music videos invite the viewer to an enhanced experience of a song, and by combining it with 360°, a new dimension of immersion emerges. However, a new wave of complex narrative and user interface unfolds when intertwining 360° and the contemporary way of telling stories in music videos. This thesis used an experimental mixed method research design, focusing on collecting, analyzing, and mixing both quantitative and qualitative data in a series of studies. A survey was first conducted to get an overview of consensus with respect to music videos, VR, and 360°. The majority of the respondents had tried VR and 40% of stated that they felt immersed while trying it. Around 18% argued it was experience-dependent and 42% did not feel imme...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Music videos invite the viewer to an enhanced experience of a song, and by combining it with360°, a ...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
Three-hundred-and-sixty-degree videos are an innovative video format, and due to various narrative a...
The aim of this article is to question whether the approach for producing audio description (AD) in ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Virtual reality industries claim that 360 videos are a powerful tool for creating empathy because th...
With the continuous growth and improvements of visual displays and the high qualities easily accessi...
360° videos are increasingly used for media and entertainment, but the best practices for editing th...
This research aimed to analyse how 360-degree video influences film narrative. 360-degree video, a...
360 degree film making necessitates a new language for storytelling. We investigate this issue from ...
With reference to three recently produced Australian case studies, this article explores approaches ...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Music videos invite the viewer to an enhanced experience of a song, and by combining it with360°, a ...
In the past few years, user experience has become a trend in the field of Human-Computer Interaction...
Three-hundred-and-sixty-degree videos are an innovative video format, and due to various narrative a...
The aim of this article is to question whether the approach for producing audio description (AD) in ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Virtual reality industries claim that 360 videos are a powerful tool for creating empathy because th...
With the continuous growth and improvements of visual displays and the high qualities easily accessi...
360° videos are increasingly used for media and entertainment, but the best practices for editing th...
This research aimed to analyse how 360-degree video influences film narrative. 360-degree video, a...
360 degree film making necessitates a new language for storytelling. We investigate this issue from ...
With reference to three recently produced Australian case studies, this article explores approaches ...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
We examine the use of 360-degree video technology in a live music event with the aim to explore the ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...