International audienceVirtual and augmented reality technologies haveentered a new near-commodity era, accompanied bymassive commercial investments, but still are subjectto numerous open research questions. This specialissue of IEEE Computer Graphics and Applicationsaims at broad views to capture the state of the art,important achievements, and impact of several areasin these dynamic disciplines. It contains three original articles that consider importantaspects of VR/AR technologies and outline future research opportunities
Virtual Reality (VR) and Augmented Reality (AR) are becoming mainstream. With the research and techn...
Augmented Reality (AR) is emerging as a technology that is reshaping the current society, especiall...
This document contains the contributions to the Workshop on The Future of VR and AR Interfaces held ...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
In the past, virtual and augmented reality research has been driven by fruitful research on vision a...
Virtual Reality (VR) and AugmentedReality (AR) are rapidly growing technologies sincemid-60’s, when ...
Augmented reality (AR) and virtual reality (VR) are becoming a part of everyday life with the advanc...
This book collects the case studies of AR and VR technologies and applications, new techniques, theo...
In recently we have seen some massive growth of interest in public about AR & VR. Companies are inve...
In the past few years, augmented reality (AR) has received increasing attention from research and in...
In the past few years, augmented reality (AR) has received increasing attention from research and in...
Virtual Reality (VR) and Augmented Reality (AR) are becoming mainstream. With the research and techn...
Augmented Reality (AR) is emerging as a technology that is reshaping the current society, especiall...
This document contains the contributions to the Workshop on The Future of VR and AR Interfaces held ...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
International audienceVirtual and augmented reality technologies haveentered a new near-commodity er...
Virtual Reality (VR) and Augmented Reality (AR) tools and techniques supply virtual environments tha...
In the past, virtual and augmented reality research has been driven by fruitful research on vision a...
Virtual Reality (VR) and AugmentedReality (AR) are rapidly growing technologies sincemid-60’s, when ...
Augmented reality (AR) and virtual reality (VR) are becoming a part of everyday life with the advanc...
This book collects the case studies of AR and VR technologies and applications, new techniques, theo...
In recently we have seen some massive growth of interest in public about AR & VR. Companies are inve...
In the past few years, augmented reality (AR) has received increasing attention from research and in...
In the past few years, augmented reality (AR) has received increasing attention from research and in...
Virtual Reality (VR) and Augmented Reality (AR) are becoming mainstream. With the research and techn...
Augmented Reality (AR) is emerging as a technology that is reshaping the current society, especiall...
This document contains the contributions to the Workshop on The Future of VR and AR Interfaces held ...