Part 1: Long and Short PapersInternational audienceWe present a user study assessing spatial transfer in a 3D navigation task, with two different motor activities: a minimal (joystick) and an extensive motor activity (walking Interface), with rotations of the viewpoint either controlled by the user, or automatically managed by the system. The task consisted in learning a virtual path of a 3D model of a real city, with either one of these four conditions: Joystick / Treadmill Vs Manual Rotation / Automatic Rotation. We assessed spatial knowledge with six spatial restitution tasks. To assess the interfaces used, we analyzed also the interaction data acquired during the learning path. Our results show that the direct control of rotations has d...
Mental rotation is the capacity to predict the outcome of spatial relationships after a change in vi...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
Part 1: Long and Short PapersInternational audienceWe present a user study assessing spatial transfe...
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update their v...
International audienceThe goal of this study is to explore new navigation methods in Virtual Reality...
© 2019 IEEE. When human operators locomote actively in virtual environments (VE), the movement range...
Mental rotation is the capacity to predict the outcome of spatial relationships after a change in vi...
There is considerable evidence that people have difficulty maintaining orientation in virtual enviro...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
Virtual environments are increasingly used to visit virtual mockups of proposed buildings or virtual...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
This present study investigated how users ’ navigational devices and modes of operation affect their...
Mental rotation is the capacity to predict the outcome of spatial relationships after a change in vi...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
Part 1: Long and Short PapersInternational audienceWe present a user study assessing spatial transfe...
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update their v...
International audienceThe goal of this study is to explore new navigation methods in Virtual Reality...
© 2019 IEEE. When human operators locomote actively in virtual environments (VE), the movement range...
Mental rotation is the capacity to predict the outcome of spatial relationships after a change in vi...
There is considerable evidence that people have difficulty maintaining orientation in virtual enviro...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
Virtual environments are increasingly used to visit virtual mockups of proposed buildings or virtual...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
This present study investigated how users ’ navigational devices and modes of operation affect their...
Mental rotation is the capacity to predict the outcome of spatial relationships after a change in vi...
International audienceRotation gains in Virtual Reality (VR) enable the exploration of wider Virtual...
The perception and recognition of spatial layout of objects within a three-dimensional setting was s...