The Third Places correspond to intermediate environments of home and business illustrated by digital manufacturing workshops, fablabs, hackerspaces and co-working spaces. These environments reveal a typology of users that are students, amateurs, and independent professional workers who use their skills to achieve individual and collective projects These projects following the models are based on the "doing" and on the "Project mode". The research analyzes the way in which these environments develop in the Paris area and in different sectors: institutional, cultural, associative, and entrepreneurial in a complex, accelerated and digital world. To analyze the Third Places and give an account of their development in society, we introduce a cri...
Depuis près d'une décennie, les outils issus du Web 2.0 s'insèrent dans la sphère de l'entreprise et...
The starting point of this doctoral research is the observation of the incorporation of objects call...
Based on the longitudinal study of four projects, this thesis examine the impact of user-centered in...
The Third Places correspond to intermediate environments of home and business illustrated by digital...
Les Tiers Lieux correspondent à des environnements intermédiaires du domicile et de l’entreprise ill...
International audienceThe concept of third place is seductive and can be applied to any kind of plac...
To innovate innovation. This is the idea of open innovation, which is declared - as soon as it is fo...
International audienceThe concept of third place is seductive and can be applied to any kind of plac...
We build an analysis of contemporary identity devices (including social network sites) on several le...
We build an analysis of contemporary identity devices (including social network sites) on several le...
Cette thèse part du constat de l’incorporation d’objets appelés « fablab », « hackerspace » ou « liv...
In the knowledge economy, the rise of new social environments is blurring the conventional separatio...
Notre papier propose d’approfondir la notion d’innovation sociale numérique, domaine de recherche en...
The notion of third place is mostly developed in an empirical way. It covers multiple realities such...
In a professional environment characterized by its complexity and its evolution, softwaredesigners f...
Depuis près d'une décennie, les outils issus du Web 2.0 s'insèrent dans la sphère de l'entreprise et...
The starting point of this doctoral research is the observation of the incorporation of objects call...
Based on the longitudinal study of four projects, this thesis examine the impact of user-centered in...
The Third Places correspond to intermediate environments of home and business illustrated by digital...
Les Tiers Lieux correspondent à des environnements intermédiaires du domicile et de l’entreprise ill...
International audienceThe concept of third place is seductive and can be applied to any kind of plac...
To innovate innovation. This is the idea of open innovation, which is declared - as soon as it is fo...
International audienceThe concept of third place is seductive and can be applied to any kind of plac...
We build an analysis of contemporary identity devices (including social network sites) on several le...
We build an analysis of contemporary identity devices (including social network sites) on several le...
Cette thèse part du constat de l’incorporation d’objets appelés « fablab », « hackerspace » ou « liv...
In the knowledge economy, the rise of new social environments is blurring the conventional separatio...
Notre papier propose d’approfondir la notion d’innovation sociale numérique, domaine de recherche en...
The notion of third place is mostly developed in an empirical way. It covers multiple realities such...
In a professional environment characterized by its complexity and its evolution, softwaredesigners f...
Depuis près d'une décennie, les outils issus du Web 2.0 s'insèrent dans la sphère de l'entreprise et...
The starting point of this doctoral research is the observation of the incorporation of objects call...
Based on the longitudinal study of four projects, this thesis examine the impact of user-centered in...