We consider a model of bottleneck congestion in discrete time with a penalty cost for being late. This model can be applied to several situations where agents need to use a capacitated facility in order to complete a task before a hard deadline. A possible example is a situation where commuters use a train service to go from home to office in the early morning. Trains run at regular intervals, take always the same time to cover their itinerary, and have a fixed capacity. Commuters must reach their office in time. This is a hard constraint whose violation involves a heavy penalty. Conditionally on meeting the deadline, commuters want to take the train as late as possible. With the intent of considering strategic choices of departure, we mode...
To what extent the structure of the players' strategic space inuences the efficiency of decentralize...
We investigate the impact of random deviations in planned arrival times on user equilibrium in an ex...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
We study the inefficiency of equilibrium outcomes in bottleneck congestion games. These games model ...
Urban congestion causes travel times to exhibit considerable variability, which leads to coordinatio...
We investigate the impact of random deviations in planned travel times using an extension of Vickrey...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
This paper investigates the existence and uniqueness of equilibrium in the Vickrey bottleneck model ...
International audienceConsider the following game. Given a network with a continuum of users at some...
We study a new class of games which generalizes congestion games and its bottleneck variant. We intr...
AbstractThis paper extends the theory on the valuation of travel time reliability, currently limited...
AbstractSince the seminal work of Henderson (1981), a number of studies examined the effect of stagg...
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the ...
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's ...
To what extent the structure of the players' strategic space inuences the efficiency of decentralize...
We investigate the impact of random deviations in planned arrival times on user equilibrium in an ex...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...
We study the inefficiency of equilibrium outcomes in bottleneck congestion games. These games model ...
Urban congestion causes travel times to exhibit considerable variability, which leads to coordinatio...
We investigate the impact of random deviations in planned travel times using an extension of Vickrey...
We study the inefficiency of equilibrium outcomes in Bottleneck Congestion games. These games model ...
This paper investigates the existence and uniqueness of equilibrium in the Vickrey bottleneck model ...
International audienceConsider the following game. Given a network with a continuum of users at some...
We study a new class of games which generalizes congestion games and its bottleneck variant. We intr...
AbstractThis paper extends the theory on the valuation of travel time reliability, currently limited...
AbstractSince the seminal work of Henderson (1981), a number of studies examined the effect of stagg...
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the ...
Equilibria in noncooperative games are typically inefficient, as illustrated by the Prisoner's ...
To what extent the structure of the players' strategic space inuences the efficiency of decentralize...
We investigate the impact of random deviations in planned arrival times on user equilibrium in an ex...
International audienceNetwork congestion games are a convenient model for reasoning about routing pr...