This master thesis deals with interactive physically-based simulation on distributed systems. It is examined, how to adapt existing algorithms and data structures for interactive and non-interactive simulations, to be used on distributed systems. A distributed system consists of multiple graphics cards that can be additionally distributed across nodes in a network. Investigated algorithms are the method of conjugated gradients as well as the multigrid method. Of interest is the scalability with statements about runtime, speedup and efficiency in connection with the number of degrees of freedom
Abstract. The improved performance and capacity of networks has made the combined processing power o...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This work is focussed on the application of multigrid methods to particle simulation methods. Partic...
The main objective is to develop algorithms and methods that reduce the communication requirements i...
This thesis covers interactive physically based simulation for applications such as computer games o...
An implementation of a distributed dynamical simulation is presented. Issues concerning real time si...
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
AbstractAn introduction to the field of Parallel and Distributed Simulation (PADS) is given. The cap...
A theory of distributed simulation applicable to both discrete-event and continuous simulation is pr...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
From careful observations, scientists derive rules to describe phenomena in nature. These rules are ...
Ziel dieser Arbeit ist die Numerische Simulation von partiellen Differentialgleichungen mit den aktu...
A state-of-the-art guide for the implementation of distributed simulation technology.The rapid expan...
Sequential simulation of large complex physical systems is often regarded as a computationally expe...
The concept of distributed generation of energy attracts increasing attention nowadays. Such an envi...
Abstract. The improved performance and capacity of networks has made the combined processing power o...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This work is focussed on the application of multigrid methods to particle simulation methods. Partic...
The main objective is to develop algorithms and methods that reduce the communication requirements i...
This thesis covers interactive physically based simulation for applications such as computer games o...
An implementation of a distributed dynamical simulation is presented. Issues concerning real time si...
This thesis addresses problems fundamental to the creation of interactive 3D graphics appli-cations ...
AbstractAn introduction to the field of Parallel and Distributed Simulation (PADS) is given. The cap...
A theory of distributed simulation applicable to both discrete-event and continuous simulation is pr...
Interactive physically-based simulation of rigid bodies and deformable solids is an important and ac...
From careful observations, scientists derive rules to describe phenomena in nature. These rules are ...
Ziel dieser Arbeit ist die Numerische Simulation von partiellen Differentialgleichungen mit den aktu...
A state-of-the-art guide for the implementation of distributed simulation technology.The rapid expan...
Sequential simulation of large complex physical systems is often regarded as a computationally expe...
The concept of distributed generation of energy attracts increasing attention nowadays. Such an envi...
Abstract. The improved performance and capacity of networks has made the combined processing power o...
Current technologies for creating distributed simulations or virtual environments are too limited in...
This work is focussed on the application of multigrid methods to particle simulation methods. Partic...