Detecting flow in games is key for successful adaptation processes. Until now, the method of choice to measure flow in games, is the usage of questionnaires. Because of the shortcomings of this method, the ultimate goal is, to establish an alternative measuring method through correlations of physiological sensor data. Beforehand the enhancement of the theoretical model of flow with the more fine-grained model of immersion is introduced. A unified flow/immersion model is proposed to allow a more detailed mapping of flow depth. In conclusion a way to evaluate the unified model is presented and a perspective towards preliminary test runs and future data recordings is given
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Objective: The present study aims to evaluate the visual reactions of users when they are playing ga...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...
The purpose of this paper is to investigate a flow model (F-model) and its operationalizations abili...
The valid assessment of engagement a player of serious games experiences is vital if future research...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
This research-in-progress paper reports on the development of an instrument for measuring flow exper...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experien...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
The aim of this study was to investigate whether different levels of immersion while playing a compu...
International audienceThe flow experience is a state in which people are completely concentrated and...
Immersive experiences are considered the principal attraction of video games. Achieving a healthy ba...
The measurement of subjective playing experience is an important part of a game development process....
Nakamura & Csikszentmihalyi (2002) proposed that three flow conditions lead to flow: clear proximal ...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Objective: The present study aims to evaluate the visual reactions of users when they are playing ga...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...
The purpose of this paper is to investigate a flow model (F-model) and its operationalizations abili...
The valid assessment of engagement a player of serious games experiences is vital if future research...
Effective measurement of the enjoyment of computer game play will assist game designers to understan...
This paper explores the obstacles associated with designing video game levels for the purpose of obj...
This research-in-progress paper reports on the development of an instrument for measuring flow exper...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experien...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
The aim of this study was to investigate whether different levels of immersion while playing a compu...
International audienceThe flow experience is a state in which people are completely concentrated and...
Immersive experiences are considered the principal attraction of video games. Achieving a healthy ba...
The measurement of subjective playing experience is an important part of a game development process....
Nakamura & Csikszentmihalyi (2002) proposed that three flow conditions lead to flow: clear proximal ...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Objective: The present study aims to evaluate the visual reactions of users when they are playing ga...
One element of growing interest in the video gaming literature is the flow state, which is a pleasin...