In this paper, the challenges associated with the design of new generation hand motion capture devices for Virtual Reality (VR) applications are described. The need for developing a hand motion capture device with tactile feedback that integrates all the sensors and actuators associated with VR, while meeting the latency requirements is introduced. A detailed description of functional and non-functional specifications is also given. Finally, a comparison study with commercially available technology is provided highlighting that the proposed device compares favorably not only in terms of functional parameters, such as connectivity, integration of sensors and actuators, and latency, but also in terms of non-functional parameters, e.g., no nee...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
Achieving grasping tasks in real time with haptic feedback may require the control of a large number...
This paper presents a novel two-fingers exoskeleton kinesthetic in-teraction in Virtual Reality (VR)...
In this paper, the challenges associated with the design of new generation hand motion capture devic...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci...
This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can b...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
© 2018 IEEE. This article describes the first steps in the development of a low-cost digital sensory...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
The simulation of grasping operations in virtual reality (VR) is required for many applications, esp...
The continuous advances in the state-of-the-art in the Virtual, Augmented, and Mixed Reality (V AMR)...
Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being ma...
A revolution in mobile interfaces is unfolding, as researchers and large corporations race toward al...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
Achieving grasping tasks in real time with haptic feedback may require the control of a large number...
This paper presents a novel two-fingers exoskeleton kinesthetic in-teraction in Virtual Reality (VR)...
In this paper, the challenges associated with the design of new generation hand motion capture devic...
We present a prototype of a hands-on immersive peripheral device for controlling a virtual hand with...
Hand tracking has long been seen as a futuristic interaction, firmly situated into the realms of sci...
This paper proposes a portable hand haptic system using Leap Motion as a haptic interface that can b...
Current virtual reality (VR) technology is mainly based on visual and auditive modalities. Kinesthet...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
© 2018 IEEE. This article describes the first steps in the development of a low-cost digital sensory...
Best Paper AwardInternational audienceWe analyse and compare several prototypes of the HandNavigator...
The simulation of grasping operations in virtual reality (VR) is required for many applications, esp...
The continuous advances in the state-of-the-art in the Virtual, Augmented, and Mixed Reality (V AMR)...
Immersion and presence are important aspects of virtual reality (VR). Efforts are therefore being ma...
A revolution in mobile interfaces is unfolding, as researchers and large corporations race toward al...
This work is focused on developing and prototyping a haptic feedback system glove, which will be abl...
Achieving grasping tasks in real time with haptic feedback may require the control of a large number...
This paper presents a novel two-fingers exoskeleton kinesthetic in-teraction in Virtual Reality (VR)...