Abstract In a world affected by the constant growth and concentration of the population in urban areas, the problem of preserving natural resources has become a priority. A promising approach to resource conservation is demand management, i.e., the ability to positively influence the behaviour of the population towards more sustainable consumption. Information and Communication Technology (ICT) tools have shown a great potential in influencing consumers’ behaviour, which could be exploited for the common good. However, the design of so-called persuasive systems for environmental purposes is a challenging task, because it cannot be based solely on the utilitarian motivation of users, but must be able to trigger a broader range of engagement...
Abstract Gamification and persuasive technologies can change behaviors leading to desired outcomes,...
The research community is showing a growing interest in gamification and there are works showing the...
Gamification and persuasive technologies can change behaviors leading to desired outcomes, such as i...
Abstract In a world affected by the constant growth and concentration of the population in urban ar...
In a world affected by the constant growth and concentration of the population in urban areas, the p...
In a world affected by the constant growth and concentration of the population in urban areas, the ...
The current patterns of production and consumption in the industrialized world are not sustainable. ...
The recent advent of smart meters to increase the effectiveness of urban Water Demand Management Str...
The current industrialized world is based on patterns of production and consumption that need improv...
This work in progress presents some initial findings concerning the use of gamification and persuasi...
Forecasts predict that at the end of this century world population will reach more than ten billion....
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
Water is essential to life, but it is becoming inadequate, even in Europe. In central, western, and ...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Design for sustainable behavior has become more important for product or service design considering ...
Abstract Gamification and persuasive technologies can change behaviors leading to desired outcomes,...
The research community is showing a growing interest in gamification and there are works showing the...
Gamification and persuasive technologies can change behaviors leading to desired outcomes, such as i...
Abstract In a world affected by the constant growth and concentration of the population in urban ar...
In a world affected by the constant growth and concentration of the population in urban areas, the p...
In a world affected by the constant growth and concentration of the population in urban areas, the ...
The current patterns of production and consumption in the industrialized world are not sustainable. ...
The recent advent of smart meters to increase the effectiveness of urban Water Demand Management Str...
The current industrialized world is based on patterns of production and consumption that need improv...
This work in progress presents some initial findings concerning the use of gamification and persuasi...
Forecasts predict that at the end of this century world population will reach more than ten billion....
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
Water is essential to life, but it is becoming inadequate, even in Europe. In central, western, and ...
In the last few years, the debate among designers and sustainability experts has brought attention t...
Design for sustainable behavior has become more important for product or service design considering ...
Abstract Gamification and persuasive technologies can change behaviors leading to desired outcomes,...
The research community is showing a growing interest in gamification and there are works showing the...
Gamification and persuasive technologies can change behaviors leading to desired outcomes, such as i...