Tactile interaction consists in providing the user of a Virtual Reality (VR) system with sensations related to touch, mainly during the evaluation and the manipulation of virtual objects. In some cases the term tactile is used to refer to mechanical stimulation of the skin, which -together with the kinaesthetic sense- creates the haptic feedback. For these reasons, the tactile devices are strictly related to the haptic interfaces. Therefore, in order to give a complete and exhaustive overview of the interfaces related to touch, we have analysed the different categories of devices, such as vibrotactile interfaces, force feedback devices, local and full shape displays. Nowadays, a larger number of applications have been developed for tactile ...
To meet the demands of complex VR applications state-of-the-art systems generate visual representati...
Computer Science finds a wide range of applications in a variety of fields. In this modern world, th...
International audienceThe use of electrotactile feedback in Virtual Reality (VR) has shown promising...
Tactile interaction consists in providing the user of a Virtual Reality (VR) system with sensations ...
Virtual Reality has traditionally taken the form of audio-visual simulations. The desire for more re...
Tactation is the sensation perceived by the sense of touch.\ud Kinesthetic information describes the...
Haptic interfaces are divided into two main categories: force feedback and tactile. Force feedback i...
Virtual Reality is a powerful tool for training, simulation, and computer aided design.The sensation...
Abstract: Haptics is the science of applying touch (tactile) sensation and control to interact with ...
Haptic feedback devices for virtual reality and telerobotics applications reproduce physical sensati...
This paper was published in Proceedings of the Association for Computing Machinery Southeast Confere...
This paper discusses the emerging area of tactile and haptic display and some of the breadth of appl...
Could weight, temperature, and texture combine to bring simulated objects to life? Describing cuttin...
Haptics, which in general refers to the sense of touch, plays an essential role not only in our perc...
In the industrial environments, it is common that robotic or remote interaction with both rigid obje...
To meet the demands of complex VR applications state-of-the-art systems generate visual representati...
Computer Science finds a wide range of applications in a variety of fields. In this modern world, th...
International audienceThe use of electrotactile feedback in Virtual Reality (VR) has shown promising...
Tactile interaction consists in providing the user of a Virtual Reality (VR) system with sensations ...
Virtual Reality has traditionally taken the form of audio-visual simulations. The desire for more re...
Tactation is the sensation perceived by the sense of touch.\ud Kinesthetic information describes the...
Haptic interfaces are divided into two main categories: force feedback and tactile. Force feedback i...
Virtual Reality is a powerful tool for training, simulation, and computer aided design.The sensation...
Abstract: Haptics is the science of applying touch (tactile) sensation and control to interact with ...
Haptic feedback devices for virtual reality and telerobotics applications reproduce physical sensati...
This paper was published in Proceedings of the Association for Computing Machinery Southeast Confere...
This paper discusses the emerging area of tactile and haptic display and some of the breadth of appl...
Could weight, temperature, and texture combine to bring simulated objects to life? Describing cuttin...
Haptics, which in general refers to the sense of touch, plays an essential role not only in our perc...
In the industrial environments, it is common that robotic or remote interaction with both rigid obje...
To meet the demands of complex VR applications state-of-the-art systems generate visual representati...
Computer Science finds a wide range of applications in a variety of fields. In this modern world, th...
International audienceThe use of electrotactile feedback in Virtual Reality (VR) has shown promising...