Film’s extraordinary capacity for life-like representation and thus for aesthetic illusion operates by way of multiple levels of illusion-inducing devices. From concepts of narratology, such as focalization and diegesis, to the technical aspects of remapping three-dimensional, physical space into the two dimensions of screen space, the use of conventions such as plot, character, set, spatial and temporal continuity and ‘synchronous’ sound is motivated by and linked to our systems of knowledge organization and manipulation. Through such conventions, most com-mercial cinema offers a largely unambiguous and familiar representation of life, a compelling, imaginary film world into which audiences readily enter. Occasion¬ally, however, filmmakers...