Emerging from a legitimate contest regulated by a set of rules, professional wrestling is today a fictional product, where no actual competition takes place. Those same rules serve as a setting for a particular kind of narration: the kayfabe, the fictional framework for all professional wrestling’s narrative, a fictional world with the characteristic of having a 1:1 ratio between real time and fictional time. Professional wrestling and videogames deal in different contexts with the same elements: rules and fiction (Juul 2005) [13]. By combining aspects of narrative theory and game studies research, this paper will analyze the narrative of professional wrestling utilizing the tools commonly used or specifically developed for videogames. An ...
This is the final version. Available on open access from Routledge via the DOI in this recordEach sp...
In the past decade, American professional wrestling has moved from the fringes of mainstream enterta...
Professional wrestling has long been of interest to cultural and media theorists (Barthes, 2015; Can...
Professional wrestling is a performance art in which the line between fact and fiction is often obsc...
In professional wrestling, kayfabe, is the portrayal of staged events within the industry as "real" ...
Professional wrestling presents a simulacrum of grappling and combat sport practices with ancient ro...
WWE SmackDown! vs. Raw (THQ/Yuke’s 2004-2009) is a videogame franchise, developed by Yuke’s and publ...
This dissertation examines professional wrestling in the U.S., in particular, live and television sh...
This analysis of the professional wrestling genre attempts to understand the complex reading practic...
Aim: After decades in the backyard of the sports world, professional wrestling (henceforth, pro ...
My research focusses on the pro wrestling concept of kayfabe and explores its application in Post-Tr...
For my senior project I wanted to stage a pro wrestling match. Yes, that silly cross between sport a...
One of the formerly major spectator sports which has been relatively and surprisingly neglected in B...
American professional wrestling has enjoyed increased popularity in recent years and is now one of t...
Within the anthropology of performance, scholars have traditionally considered theater, spectacle, s...
This is the final version. Available on open access from Routledge via the DOI in this recordEach sp...
In the past decade, American professional wrestling has moved from the fringes of mainstream enterta...
Professional wrestling has long been of interest to cultural and media theorists (Barthes, 2015; Can...
Professional wrestling is a performance art in which the line between fact and fiction is often obsc...
In professional wrestling, kayfabe, is the portrayal of staged events within the industry as "real" ...
Professional wrestling presents a simulacrum of grappling and combat sport practices with ancient ro...
WWE SmackDown! vs. Raw (THQ/Yuke’s 2004-2009) is a videogame franchise, developed by Yuke’s and publ...
This dissertation examines professional wrestling in the U.S., in particular, live and television sh...
This analysis of the professional wrestling genre attempts to understand the complex reading practic...
Aim: After decades in the backyard of the sports world, professional wrestling (henceforth, pro ...
My research focusses on the pro wrestling concept of kayfabe and explores its application in Post-Tr...
For my senior project I wanted to stage a pro wrestling match. Yes, that silly cross between sport a...
One of the formerly major spectator sports which has been relatively and surprisingly neglected in B...
American professional wrestling has enjoyed increased popularity in recent years and is now one of t...
Within the anthropology of performance, scholars have traditionally considered theater, spectacle, s...
This is the final version. Available on open access from Routledge via the DOI in this recordEach sp...
In the past decade, American professional wrestling has moved from the fringes of mainstream enterta...
Professional wrestling has long been of interest to cultural and media theorists (Barthes, 2015; Can...