Despite the increasing use of gamification mechanics to engage customers in these communities, the risks of such use for customers’ well-being remain unclear. To address this gap, this research examines the potential negative effects of gamification on customer engagement in online communities. Based on a field experiment, the impacts of multiple gamification mechanics on customer intentions to further contribute to a community are analyzed. We show that gamification practices may engender a sense of unfairness, especially among community newcomers who believe that their submissions will be treated differently from the submissions of members who are highly engaged in the community. This research contributes to the extant literature by provi...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Gamification has been proposed as a possible solution to low user engagement in open collaboration c...
Despite the increasing use of gamification mechanics to engage customers in firms' activities, the r...
While online communities may enhance firm performance, they commonly fail to retain members. To addr...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Online communities are increasingly being used by technical professionals and aspirants to access in...
Online communities are increasingly being used by technical professionals and aspirants to access in...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Online questioning and answering (Q&A) communities have become an essential social media platform fo...
Gamification has become an increasingly popular way to improve user engagement and motivation, but t...
Gamification has become a popular technique in marketing. Many companies believe that gamification c...
Practitioners and researchers are seeking efficient mechanisms to stimulate and manage customer enga...
The present paper examines gamification and which effects the common game mechanics missions, contes...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Gamification has been proposed as a possible solution to low user engagement in open collaboration c...
Despite the increasing use of gamification mechanics to engage customers in firms' activities, the r...
While online communities may enhance firm performance, they commonly fail to retain members. To addr...
Gamification represents an attractive opportunity for companies to engage customers in online commun...
Online communities are increasingly being used by technical professionals and aspirants to access in...
Online communities are increasingly being used by technical professionals and aspirants to access in...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Online questioning and answering (Q&A) communities have become an essential social media platform fo...
Gamification has become an increasingly popular way to improve user engagement and motivation, but t...
Gamification has become a popular technique in marketing. Many companies believe that gamification c...
Practitioners and researchers are seeking efficient mechanisms to stimulate and manage customer enga...
The present paper examines gamification and which effects the common game mechanics missions, contes...
Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively nov...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Gamification has been proposed as a possible solution to low user engagement in open collaboration c...