© 2015 Dr. Marcos Pereira DiasThis thesis explores the contemporary mediated city, in which everyday social and spatial exchanges are mediated by pervasive communication technologies. Centred on a detailed ethnographic account of Blast Theory’s participatory art performance A Machine To See With during the Brighton Digital Festival 2011, the thesis investigates the changed status of embodied encounters in the city. Employing a theoretical approach based on Deleuze and Guattari’s framework of machinic assemblages, participatory art in public space is conceptualised as a collection of machines where agency is distributed and where the outcome is always emergent and unpredictable. The analysis of A Machine To See With as a collection of machin...
In this project I explore everyday encounters with urban screens. I define urban screens as image in...
In this article we discuss the notion of ‘interaction’, ‘participation’ and ‘the public’ in artistic...
The design of our physical and virtual environments highly rules how we act and interact in space an...
By critically analysing recent explorations into walking the city as a creative and politicised prac...
In this paper we report on recent investigations within an ongoing research project, which aims at d...
M.Tech. (Architectural Technology)Abstract: As technology advances exponentially, the ways in which ...
Physical mobility has an important cultural dimension to contemporary life. The movement of objects,...
The chapter explores how temporary architectural structures can become media for bottom-up approache...
This project explores the ways that creative practices—improvised movement, choreographed danc...
Digital media technologies are becoming increasingly and extensively integrated into our way of livi...
University of Technology, Sydney. Faculty of Arts and Social Sciences.NO FULL TEXT AVAILABLE. Access...
This article argues that pervasive drama has the capacity to illuminate the cultural politics of urb...
This dissertation project seeks to answer questions at the intersection of performance and new media...
In this paper I will explore some pedagogical shifts in the practice of street art at a global level...
This practice-based thesis explores what might be discovered about a city’s being, through a phenome...
In this project I explore everyday encounters with urban screens. I define urban screens as image in...
In this article we discuss the notion of ‘interaction’, ‘participation’ and ‘the public’ in artistic...
The design of our physical and virtual environments highly rules how we act and interact in space an...
By critically analysing recent explorations into walking the city as a creative and politicised prac...
In this paper we report on recent investigations within an ongoing research project, which aims at d...
M.Tech. (Architectural Technology)Abstract: As technology advances exponentially, the ways in which ...
Physical mobility has an important cultural dimension to contemporary life. The movement of objects,...
The chapter explores how temporary architectural structures can become media for bottom-up approache...
This project explores the ways that creative practices—improvised movement, choreographed danc...
Digital media technologies are becoming increasingly and extensively integrated into our way of livi...
University of Technology, Sydney. Faculty of Arts and Social Sciences.NO FULL TEXT AVAILABLE. Access...
This article argues that pervasive drama has the capacity to illuminate the cultural politics of urb...
This dissertation project seeks to answer questions at the intersection of performance and new media...
In this paper I will explore some pedagogical shifts in the practice of street art at a global level...
This practice-based thesis explores what might be discovered about a city’s being, through a phenome...
In this project I explore everyday encounters with urban screens. I define urban screens as image in...
In this article we discuss the notion of ‘interaction’, ‘participation’ and ‘the public’ in artistic...
The design of our physical and virtual environments highly rules how we act and interact in space an...