The aim of this study was to assess the usefulness of virtual environments representing situations that are emotionally significant to subjects with eating disorders (ED). These environments may be applied with both evaluative and therapeutic aims and in simulation procedures to carry out a range of experimental studies. This paper is part of a wider research project analyzing the influence of the situation to which subjects are exposed on their performance on body image estimation tasks. Thirty female patients with eating disorders were exposed to six virtual environments: a living-room (neutral situation), a kitchen with highcalorie food, a kitchen with low-calorie food, a restaurant with high-calorie food, a restaurant with low-calorie f...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Virtual reality (VR) technology has been successfully used to study the influence of specific and co...
The aim of this study was to assess the usefulness of virtual environments representing situations t...
Abstract Background Many researchers and clinicians have proposed using virtual reality (VR) in adju...
The aim of this study was to examine the influence of several modulating variables on subjective dis...
The purpose of the present study was to examine the clinical validation of a Virtual Reality Environ...
The aim of this article was to study the effect of virtual-reality exposure to situations that are e...
The aim of this article was to study the effect of virtual-reality exposure to situations that are e...
The aim of this article was to study the effect of virtual-reality exposure to situations that are e...
Previous research suggests that negative mood increases body image disturbances. The aim of this stu...
The aim of this study was to examine the influence of several modulating variables on subjective dis...
In the last twenty years researchers have embraced virtual reality (VR) in order to integrate and ex...
A high percentage of patients with eating disorders (ED) respond to treatments such as cognitive-beh...
Cue exposure therapy has been reported to be an effective intervention for reducing binge eating beh...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Virtual reality (VR) technology has been successfully used to study the influence of specific and co...
The aim of this study was to assess the usefulness of virtual environments representing situations t...
Abstract Background Many researchers and clinicians have proposed using virtual reality (VR) in adju...
The aim of this study was to examine the influence of several modulating variables on subjective dis...
The purpose of the present study was to examine the clinical validation of a Virtual Reality Environ...
The aim of this article was to study the effect of virtual-reality exposure to situations that are e...
The aim of this article was to study the effect of virtual-reality exposure to situations that are e...
The aim of this article was to study the effect of virtual-reality exposure to situations that are e...
Previous research suggests that negative mood increases body image disturbances. The aim of this stu...
The aim of this study was to examine the influence of several modulating variables on subjective dis...
In the last twenty years researchers have embraced virtual reality (VR) in order to integrate and ex...
A high percentage of patients with eating disorders (ED) respond to treatments such as cognitive-beh...
Cue exposure therapy has been reported to be an effective intervention for reducing binge eating beh...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Purpose: Virtual reality (VR) technologies have been proposed as a new tool able to improve on in vi...
Virtual reality (VR) technology has been successfully used to study the influence of specific and co...