This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context. In collaboration with ABB, a pioneering technology leader, the thesis questions whether VR could be the future medium for training ABB service personnel. The research discusses how you can design for VR, by drawing parallels to traditional mediums; Moreover, the research covers insights into the ABB education and VR explorations. Three experience prototypes were designed as the final concept. These experience prototypes aim to highlight educational use cases through VR, covering collaborative work, safety guidelines and various utilities. The goal of the final experience prototypes is to engage potential users and designers in a dialog co...
The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in w...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
The main objective of this paper is to improvise the VR framework in the field of education in which...
This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Providing a high-quality online education is becoming an important mission of higher education insti...
In the education process, students face problems with understanding due to the complexity, necessity...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
In the recent years we have observed the development of devices and visualizations for monitoring th...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
The globalization, innovation, and rapid spread of advanced technologies in different fields, includ...
The development of educational technologies under the concept of Virtual reality (VR) is neither a c...
Virtual reality technologies have been demonstrated to produce encouraging results in the educationa...
2016 was announced the year of virtual reality – without any true breakthrough in its adoption yet. ...
The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in w...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
The main objective of this paper is to improvise the VR framework in the field of education in which...
This thesis explores Virtual Reality (VR) as a digital medium for teaching in a professional context...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Providing a high-quality online education is becoming an important mission of higher education insti...
In the education process, students face problems with understanding due to the complexity, necessity...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
In the recent years we have observed the development of devices and visualizations for monitoring th...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Abstract— The goal of this project is to develop a virtual reality based model for the purpose of im...
The globalization, innovation, and rapid spread of advanced technologies in different fields, includ...
The development of educational technologies under the concept of Virtual reality (VR) is neither a c...
Virtual reality technologies have been demonstrated to produce encouraging results in the educationa...
2016 was announced the year of virtual reality – without any true breakthrough in its adoption yet. ...
The term 'virtual reality' (VR) is currently used to describe a range of computer-based systems in w...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
The main objective of this paper is to improvise the VR framework in the field of education in which...