ometimes students is lazy and feel sleepy when in that lesson. Finally the students learning achievement become very low. The purpose of this thesis to improve students learning achievement through teaching media based on Monopoly games. In this research, the researcher use experimental with the technic is pre experimental designs. The method used in this research is intact Group Comparison. Intact group comparison is the the research which consist of 2 groups. The half group to experiment and the rest as the control group. In this research was conducted at SMAN 1 Malang on 26 February 2018 - March 9, 2018. The class used as the experimental group is 16 MIA 4 and the class used as the control group is 16 MIA 2. Based on Independence Sample ...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
This study aims to see the feasibility of developing learning media used to solve problems in the th...
The problem in this research is that the students' activity in the class is still lacking and there ...
This study aims to determine whether there is an effect of applying the Problem Based Learning model...
This study aims to determine whether there is an effect of applying the Problem Based Learning model...
Abstract : This study aims to determine 1) Increasing students' motivation towards the usage of mono...
This study aims to determine whether or not there is an influence of the use of monopoly game media ...
AbstractThe aim of this study was to increase the interest and learning outcomes of students in heat...
The influence of the “monopoly game” as learning media on the speaking ability of students of the SM...
Learning activities in schools still lack teachers in using learning media, students still like to p...
Teachers only use lecture method, lack of the cultivation of social caring character value in studen...
The purpose of this thesis writing is to find out the influence of monopoly game media on students' ...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
Based on the results of the needs analysis at SDN Kalipang II on December 8, 2021, it is known that ...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
This study aims to see the feasibility of developing learning media used to solve problems in the th...
The problem in this research is that the students' activity in the class is still lacking and there ...
This study aims to determine whether there is an effect of applying the Problem Based Learning model...
This study aims to determine whether there is an effect of applying the Problem Based Learning model...
Abstract : This study aims to determine 1) Increasing students' motivation towards the usage of mono...
This study aims to determine whether or not there is an influence of the use of monopoly game media ...
AbstractThe aim of this study was to increase the interest and learning outcomes of students in heat...
The influence of the “monopoly game” as learning media on the speaking ability of students of the SM...
Learning activities in schools still lack teachers in using learning media, students still like to p...
Teachers only use lecture method, lack of the cultivation of social caring character value in studen...
The purpose of this thesis writing is to find out the influence of monopoly game media on students' ...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
Based on the results of the needs analysis at SDN Kalipang II on December 8, 2021, it is known that ...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
This research is motivated by a number of students that scored below the KKM is because teachers sti...
This study aims to see the feasibility of developing learning media used to solve problems in the th...