Sofuroh, Faidah Umu. 2018. Readers Reception of Webcomic in LINE Webtoon. Final Project, Indonesian literature departement, Bachelor Degree, Faculty of Humanity Diponegoro University. Semarang. Adviser I: Dr. Redyanto Noor, M.Hum. Adviser II: Khothibul Umam, S.S., M.Hum. This research study about readers response of webcomic in LINE Webtoon application. This research study concerning the reality of motives and benefits of reading webcomic in LINE Webtoon. The material object of this research study is LINE Webtoon readers with population is 11th grade students of Senior High School 1 Purbalingga. From that population, 40 students have taken data with random sampling techniques. The purpose of this research is to reveal the motives and benef...
ABSTRAKNurofi, Muchammad Alfan. 2017. Pengembangan Komik Sejarah Berbasis Webtoon dalam Aplikasi Lin...
Komik adalah suatu hal yang cukup digemari oleh masyarakat, mulai dari anak muda hingga dewasa. Saat...
Penelitian ini bertujuan untuk mengembangkan, mengetahui kelayakan, dan mengetahui respon pengguna k...
Komik web sangat populer di masa pandemi seperti sekarang ini terutama dikalangan remaja penggemar k...
This studied aimed developed of Webtoon-Based Comic Taught Materials on Theme 8 Sub-theme 3 I Liked ...
This study analyzed the students’ reading interest in media LINE Webtoon. It purposes to know the st...
AbstractThe Graphic Elements in Webcomics. Webcomics now exist as a form of replacement for conventi...
The demands of 21th century forced students to master in English reading. Yet, the problems faced by...
Komik digital saat ini begitu populer dikalangan masyarakat. Dengan berkembangnya pengetahuan dan te...
The purpose of this study was to analyze the use of Webtoon to improve students' reading motivation ...
LINE Webtoon merupakan komik digital yang paling populer dan banyak digunakan oleh masyarakat di sel...
Because of internet and smartphones, various industries and their products have changed. Comics as o...
Motive is a noun which means a pusher in other words as an effort that pushes something. The existen...
This study aims to determine whether the Line Webtoon application has an effect on students’ reading...
Nowadays, the digital era offers many creative platforms to help EFL students gain more English know...
ABSTRAKNurofi, Muchammad Alfan. 2017. Pengembangan Komik Sejarah Berbasis Webtoon dalam Aplikasi Lin...
Komik adalah suatu hal yang cukup digemari oleh masyarakat, mulai dari anak muda hingga dewasa. Saat...
Penelitian ini bertujuan untuk mengembangkan, mengetahui kelayakan, dan mengetahui respon pengguna k...
Komik web sangat populer di masa pandemi seperti sekarang ini terutama dikalangan remaja penggemar k...
This studied aimed developed of Webtoon-Based Comic Taught Materials on Theme 8 Sub-theme 3 I Liked ...
This study analyzed the students’ reading interest in media LINE Webtoon. It purposes to know the st...
AbstractThe Graphic Elements in Webcomics. Webcomics now exist as a form of replacement for conventi...
The demands of 21th century forced students to master in English reading. Yet, the problems faced by...
Komik digital saat ini begitu populer dikalangan masyarakat. Dengan berkembangnya pengetahuan dan te...
The purpose of this study was to analyze the use of Webtoon to improve students' reading motivation ...
LINE Webtoon merupakan komik digital yang paling populer dan banyak digunakan oleh masyarakat di sel...
Because of internet and smartphones, various industries and their products have changed. Comics as o...
Motive is a noun which means a pusher in other words as an effort that pushes something. The existen...
This study aims to determine whether the Line Webtoon application has an effect on students’ reading...
Nowadays, the digital era offers many creative platforms to help EFL students gain more English know...
ABSTRAKNurofi, Muchammad Alfan. 2017. Pengembangan Komik Sejarah Berbasis Webtoon dalam Aplikasi Lin...
Komik adalah suatu hal yang cukup digemari oleh masyarakat, mulai dari anak muda hingga dewasa. Saat...
Penelitian ini bertujuan untuk mengembangkan, mengetahui kelayakan, dan mengetahui respon pengguna k...