peer reviewedFrom the theory of compensatory Internet use, escapism through videogames may constitute a coping strategy that is sometimes helpful but, in some cases, maladaptive. Yet, evidence supporting this view has, to date, been gathered only through the use of explicit self-reported questionnaires, which are known to be biased. Accordingly, the aim of the current study was to test whether the escapism motive is related to a preference for the virtual environment. Method. A laboratory task that allowed the measurement of implicit attitudes, namely, the Affect Misattribution Procedure was created with stimuli from real world and videogames. The task was administered online with a series of questionnaire and completed by 273 online gamers...
Abstract:- With the proliferation of hedonic information systems, understanding users ’ acceptance o...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
The virtual environment has been the centre of interest in several areas of research, such as info...
From the theory of compensatory Internet use, escapism through videogames may constitute a coping st...
From the theory of compensatory Internet use, escapism through videogames may constitute a coping st...
Online addictions may be the result of poor coping motives (Whang, Lee & Chang, 2003), intensity of ...
The term escapism tends to be used in game research without providing any extensive definition of wh...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
The purpose of this study was to empirically test the proposed theory of compensatory internet use, ...
Abstract In this paper, we aim to research how a choice of a gamification medium influences the use...
“Video Gaming as an Escape” There is a large population in video gaming, especially Massive Multipla...
Escapism is a diversion of the mind into entertainment or imag- inative activity to escape from rout...
Abstract:- With the proliferation of hedonic information systems, understanding users ’ acceptance o...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
The virtual environment has been the centre of interest in several areas of research, such as info...
From the theory of compensatory Internet use, escapism through videogames may constitute a coping st...
From the theory of compensatory Internet use, escapism through videogames may constitute a coping st...
Online addictions may be the result of poor coping motives (Whang, Lee & Chang, 2003), intensity of ...
The term escapism tends to be used in game research without providing any extensive definition of wh...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The purpose of this research was to illustrate the broad usefulness of simple video-game-based virtu...
The technological era today has brought out a new kind of addiction to the world: the gaming addicti...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
The purpose of this study was to empirically test the proposed theory of compensatory internet use, ...
Abstract In this paper, we aim to research how a choice of a gamification medium influences the use...
“Video Gaming as an Escape” There is a large population in video gaming, especially Massive Multipla...
Escapism is a diversion of the mind into entertainment or imag- inative activity to escape from rout...
Abstract:- With the proliferation of hedonic information systems, understanding users ’ acceptance o...
Understanding the enjoyment of (violent) digital games is a complicated topic, with various social a...
The virtual environment has been the centre of interest in several areas of research, such as info...