The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explorative prototype conceived as a research tool to analyze the perception of urban space. Our overall research on game experiences aims to foster active recreation in urban environments, facilitate the assessment of users' perception, and encourage their participation in urban planning processes. This article assesses how the prototype was able to engage participants in a playful manner with the built environment in a study in Frankfurt am Main, Germany. First, we introduce location-based games as a suitable research tool to achieve this type of playful interaction. We then present the theoretical frame-work for the use of smartphone technology ...
In this paper we review mobile location-based games for learning. These games are played in physical...
Checking-in various venues in our surrounding environment via location-based apps like foursquare is...
This paper introduces the concept of Virtual Place-making through Urban Gamification for architects...
The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explor...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
In the digital age, while people generally benefit from this, they also face some health issues due ...
This article addresses the question of how different health games involve real world locations. A us...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
This article provides a historical overview of the development of urban, location-based, and hybrid-...
The use of games as a method for planning and designing cities is often associated with visualisatio...
Drawing on original qualitative research on both the seminal location-based social network (LBSN), F...
The first book to exhaustively review key recent research into playability in smart and digital citi...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
Gameplay has recently unfolded as playfulness in various cultural forms using mobile technologies. T...
In this paper we review mobile location-based games for learning. These games are played in physical...
Checking-in various venues in our surrounding environment via location-based apps like foursquare is...
This paper introduces the concept of Virtual Place-making through Urban Gamification for architects...
The location-based smartphone game Stadtflucht (German for urban flight or city escape) is an explor...
© 2015 Dr. Dale Brendon LeorkeLocation-based games emerged in the early 2000s during a period when a...
With the increasing popularity of mobile video games, game designers and developers are starting to ...
In the digital age, while people generally benefit from this, they also face some health issues due ...
This article addresses the question of how different health games involve real world locations. A us...
This chapter explores the various modalities of mobile gaming and how mobile play is reshaping urban...
This article provides a historical overview of the development of urban, location-based, and hybrid-...
The use of games as a method for planning and designing cities is often associated with visualisatio...
Drawing on original qualitative research on both the seminal location-based social network (LBSN), F...
The first book to exhaustively review key recent research into playability in smart and digital citi...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
Gameplay has recently unfolded as playfulness in various cultural forms using mobile technologies. T...
In this paper we review mobile location-based games for learning. These games are played in physical...
Checking-in various venues in our surrounding environment via location-based apps like foursquare is...
This paper introduces the concept of Virtual Place-making through Urban Gamification for architects...