E-learning storyboards have been a useful approach in distance learning development to support interaction between instructional designers and subject-matter experts. Current works show that researchers are focusing on different approaches for use in storyboards, and there is less emphasis on the effect of design and process difficulties faced by instructional designers and subject-matter experts. This study explores problem aspects of the cognitive task and the skills required of subject-matter experts by applying a cognitive task analysis approach from the expert point of view. The result shows that subject-matter experts face difficulties in making decisions on three elements during e-learning course development. The three elements are s...
The present study aims to investigate language learners’ cognitive processes in on-line ESP courses....
Topic to be explored: What is the profile of a proficient instructional designer for e-learning envi...
The purpose of this research is to assess the student products created by digital storytelling, and ...
This thesis presents a framework which is aimed to achieve shared mental model (SMM) needed between ...
This paper describes and analyses storyboard tools, concepts and frameworks. It aims to identify gap...
Storyboard is used in the field of e-learning as a tool for the subject matter experts and instructi...
[[abstract]]This study aims to inspect cognition in interface usability of the e-Learning website of...
[[abstract]]Web-based courseware is an alternative approach to provide ideal learning opportunities ...
The human cognitive system possesses a finite processing capacity, which is split into channels for ...
ii Developing content for e-learning is no different from traditional teaching content in the sense ...
The purpose of this study was to design and develop a set of guidelines for multimedia learning obje...
[[abstract]]Information communication technology has been introduced to educational settings for cha...
The purpose of this study was to design and develop a set of guidelines for multimedia learning obje...
The purpose of this paper is to highlight several fundamental questions surrounding eLearning storyb...
This paper describes two empirical studies that informed the development of a Task Wizard, a compute...
The present study aims to investigate language learners’ cognitive processes in on-line ESP courses....
Topic to be explored: What is the profile of a proficient instructional designer for e-learning envi...
The purpose of this research is to assess the student products created by digital storytelling, and ...
This thesis presents a framework which is aimed to achieve shared mental model (SMM) needed between ...
This paper describes and analyses storyboard tools, concepts and frameworks. It aims to identify gap...
Storyboard is used in the field of e-learning as a tool for the subject matter experts and instructi...
[[abstract]]This study aims to inspect cognition in interface usability of the e-Learning website of...
[[abstract]]Web-based courseware is an alternative approach to provide ideal learning opportunities ...
The human cognitive system possesses a finite processing capacity, which is split into channels for ...
ii Developing content for e-learning is no different from traditional teaching content in the sense ...
The purpose of this study was to design and develop a set of guidelines for multimedia learning obje...
[[abstract]]Information communication technology has been introduced to educational settings for cha...
The purpose of this study was to design and develop a set of guidelines for multimedia learning obje...
The purpose of this paper is to highlight several fundamental questions surrounding eLearning storyb...
This paper describes two empirical studies that informed the development of a Task Wizard, a compute...
The present study aims to investigate language learners’ cognitive processes in on-line ESP courses....
Topic to be explored: What is the profile of a proficient instructional designer for e-learning envi...
The purpose of this research is to assess the student products created by digital storytelling, and ...