Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2018.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student-submitted PDF version of thesis.Includes bibliographical references (page 49).Presented here is a thorough attempt to translate concepts in microeconomics to games in an attempt to improve educational outcomes at the high school and college level. Two different kinds of educational economics games are explored and described in detail, with the second having been implemented using the Unity game engine. Playtesting was done with both students and educators, ...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
This paper presents and motivates the development of a techno-economic education package, consisting...
The application of the game-based education technologies in a modified version of “the beer distribu...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
Video game-based learning can potentially influence learning in higher education in positive ways. T...
The experiential learning process is a relevant method used to enhance understanding of the field an...
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher&a...
With a growing importance of developing educational applications, this study attempts to assess the ...
A specific feature of the modern educational services market is a high degree of global competition....
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
This paper presents the preliminary results of a proposal to facilitate the understanding of concept...
This thesis investigates the game mechanics utilized in popular free-to-play games and how these mec...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
This paper presents and motivates the development of a techno-economic education package, consisting...
The application of the game-based education technologies in a modified version of “the beer distribu...
Noticing the problems with traditional ways of teaching microeconomics and motivated by the growing ...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
This article examines pedagogical lessons derived from the learning theory embodied in commercially ...
Video game-based learning can potentially influence learning in higher education in positive ways. T...
The experiential learning process is a relevant method used to enhance understanding of the field an...
This publication was prepared to: (1) update and expand elementary, secondary, and college teacher&a...
With a growing importance of developing educational applications, this study attempts to assess the ...
A specific feature of the modern educational services market is a high degree of global competition....
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
The Polish educational system is undergoing substantial changes. Among others, one of those changes ...
This paper presents the preliminary results of a proposal to facilitate the understanding of concept...
This thesis investigates the game mechanics utilized in popular free-to-play games and how these mec...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
This paper presents and motivates the development of a techno-economic education package, consisting...
The application of the game-based education technologies in a modified version of “the beer distribu...