At the frontiers of our technoculture and experience economy, artist-researchers as catalytic agents become Imagineers and entrepreneurs of themselves. Arts are quantified in expectations of extending forms of communication with people and our environments, by creating humanistic ways of interfacing with machines. Within the experience economy the term ‘immersion’ is overused trending towards VR, which has troubled many researchers and practitioners across disciplines. Drawing on perspectives from performance studies, digital humanities, and human-computer interaction (HCI), this paper reviews the role of XR-enabling technologies, beyond VR, in designing immersive experiences, and their integration into performance practices. It discusses t...
What are the current trends of virtual and mixed reality in the performing arts? In this study, semi...
Although artistic augmented reality (AR) and mixed reality (MR) experiences have been discussed in m...
This research aims to delineate various modes and means of communication in the field of multimedia ...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
This chapter reframes the concept of virtual reality (VR) from the perspective of spectators' partic...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
This paper analyzes from a pragmatic postphenomenological point of view the performative practice of...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
This article takes up the concept of performativity prevalent in the humanities and applies it to t...
Our lived experience is that of a mixed reality. The online and the offline—the real and the virtual...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
What are the current trends of virtual and mixed reality in the performing arts? In this study, semi...
Although artistic augmented reality (AR) and mixed reality (MR) experiences have been discussed in m...
This research aims to delineate various modes and means of communication in the field of multimedia ...
This thesis maps out the overlaps, synergies and forces at play when designing for optimal immersive...
This doctoral project brings to the fore the specificity of the artistic experience when the Virtual...
This chapter reframes the concept of virtual reality (VR) from the perspective of spectators' partic...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
This paper analyzes from a pragmatic postphenomenological point of view the performative practice of...
Creating and experiencing immersive virtual environments with a performative nature designed for Vir...
This article takes up the concept of performativity prevalent in the humanities and applies it to t...
Our lived experience is that of a mixed reality. The online and the offline—the real and the virtual...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
The authors will report on their deployment of Brechtian and other performance-based methodologies w...
This paper is concerned with the concept of a Mixed Reality (MR) stage environment as networked laye...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
What are the current trends of virtual and mixed reality in the performing arts? In this study, semi...
Although artistic augmented reality (AR) and mixed reality (MR) experiences have been discussed in m...
This research aims to delineate various modes and means of communication in the field of multimedia ...