Museums publicly display collections in a physical space to relay narratives and concepts to their audiences. Progressive technologies in an exhibition can bring in varying demographics and gather higher footfall for a museum as well as present digital heritage interpretation in an innovative manner. A mixed media exhibition can facilitate subjects with limited physical resources or difficult to display pieces as well as the visual landscape the objects were found within. A combination of Virtual Reality headsets, 3D digitized objects, digitally reconstructed archaeological sites alongside traditional object displays as methods of interpretation substantiate research in techniques and usability as well as challenges of recoup cost and digit...
With the advent of information age, digital exhibition has become an inexorable trend for museum tec...
In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for vis...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
Museums publicly display collections in a physical space to relay narratives and concepts to their a...
Within the research communities of archaeological computing and museum studies there has been vivid ...
The visualisation of historical information and storytelling in museums is a crucial process for tra...
The visualisation of historical information and storytelling in museums is a crucial process for tra...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
This free event was offered by the SGSAH Cultural and Museum studies Discipline+ Catalyst. It was ai...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
Archaeology is a field which has been impacted greatly by digital technology; the new technological ...
The primary mission of cultural institutions, including heritage sites and museums, is to perform an...
This master thesis investigates how new technologies used in exhibitions in public space and museums...
In this dissertation, I build discussions around the use of digital technologies in association with...
With a rise in the use Virtual Reality (VR) applications in museums and exhibition displays, digital...
With the advent of information age, digital exhibition has become an inexorable trend for museum tec...
In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for vis...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
Museums publicly display collections in a physical space to relay narratives and concepts to their a...
Within the research communities of archaeological computing and museum studies there has been vivid ...
The visualisation of historical information and storytelling in museums is a crucial process for tra...
The visualisation of historical information and storytelling in museums is a crucial process for tra...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
This free event was offered by the SGSAH Cultural and Museum studies Discipline+ Catalyst. It was ai...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
Archaeology is a field which has been impacted greatly by digital technology; the new technological ...
The primary mission of cultural institutions, including heritage sites and museums, is to perform an...
This master thesis investigates how new technologies used in exhibitions in public space and museums...
In this dissertation, I build discussions around the use of digital technologies in association with...
With a rise in the use Virtual Reality (VR) applications in museums and exhibition displays, digital...
With the advent of information age, digital exhibition has become an inexorable trend for museum tec...
In recent years, 3D and virtual reality have emerged as areas of extreme interest as methods for vis...
This presentation will discuss the opportunities created by the availability of 3D game technologies...