This study explored what mass audience's motivations were for watching popular television dramas. It did this by discussing how themes, aesthetics, filming style, characterisation, audience participation and social media effected audience's engagement. The study investigated the opinions of forty-three participants to ascertain what topics they most engaged with and which enticed them to watch two popular television dramas i.e. 'Breaking Bad' and 'Game of Thrones'. This study will use a qualitative method in the form of one to one interviews and a quantitative method using online survey. This provided an insight to be gained from the participants on what aspects of popular television dramas engaged them the most. The results from these two ...
The term ‘binge watching’ is common in popular media and is one of several new ways of TV viewing th...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
This study explored what mass audience's motivations were for watching popular television dramas. It...
As the world becomes increasingly connected, new platforms and content from all over the world are c...
Abstract: As time-shifting technologies and digital convergence are facilitating and encouraging inc...
The purpose of this research is to verify that attitudes towards the contents included in a televisi...
Abstract: There is no denying that television, as a medium and an institution, has drastically chang...
There is no denying that television, as a medium and an institution, has drastically changed in the ...
There is no denying that television, as a medium and an institution, has drastically changed in the ...
The term ‘binge watching’ is common in popular media and is one of several new ways of TV viewing th...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
The term ‘binge watching’ is common in popular media and is one of several new ways of TV viewing th...
The term ‘binge watching’ is common in popular media and is one of several new ways of TV viewing th...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
This study explored what mass audience's motivations were for watching popular television dramas. It...
As the world becomes increasingly connected, new platforms and content from all over the world are c...
Abstract: As time-shifting technologies and digital convergence are facilitating and encouraging inc...
The purpose of this research is to verify that attitudes towards the contents included in a televisi...
Abstract: There is no denying that television, as a medium and an institution, has drastically chang...
There is no denying that television, as a medium and an institution, has drastically changed in the ...
There is no denying that television, as a medium and an institution, has drastically changed in the ...
The term ‘binge watching’ is common in popular media and is one of several new ways of TV viewing th...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
The term ‘binge watching’ is common in popular media and is one of several new ways of TV viewing th...
The term ‘binge watching’ is common in popular media and is one of several new ways of TV viewing th...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...
User Engagement in digital experiences is a fundamental concern for technology developers, educators...