This study examined the differences in emotional expression depending on the type of opponent (computer, opponent face-to-face, opponent in a different room) and certain individual differences, when playing a computer console game. Previous research has focused on the differences a friend or a stranger can cause on different behavioural measures, but have not looked at how where the opponent is can affect behavioural and emotional measures. The present study considers how the type of, and location of the opponent may affect enjoyment and facial and verbal expression during a competitive racing game played on a video games console. Participants played a 15 minute Nintendo Wii racing game and were recorded for facial and verbal expression...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
The current research programme represents a rst step in the psychological analysis of on-line game p...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...
Violence and aggression in computer games has been a concern of social commentators and an interest ...
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by com...
Recent work on the social effects of video gaming has moved away from the view they are detrimental,...
Recent studies have indicated that playing games against other people is more fun and more exciting ...
This study investigates whether individual difference influences idiosyncratic experience of game pl...
Video games are fun and popular outlets, boosting enthusiasm and providing a form of entertainment a...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
In the present study, I sought to further explore the relation between exposure to video game violen...
Two experiments were conducted to examine the effects of playing different types of video games on p...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
Previous research on computer games has tended to concentrate on their more negative effects (e.g., ...
In this study, I sought to extend the body of research linking violent video games to increases in a...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
The current research programme represents a rst step in the psychological analysis of on-line game p...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...
Violence and aggression in computer games has been a concern of social commentators and an interest ...
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by com...
Recent work on the social effects of video gaming has moved away from the view they are detrimental,...
Recent studies have indicated that playing games against other people is more fun and more exciting ...
This study investigates whether individual difference influences idiosyncratic experience of game pl...
Video games are fun and popular outlets, boosting enthusiasm and providing a form of entertainment a...
The continued upsurge in the popularity of video games has lead to persistent debate over the effect...
In the present study, I sought to further explore the relation between exposure to video game violen...
Two experiments were conducted to examine the effects of playing different types of video games on p...
© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2017. ...
Previous research on computer games has tended to concentrate on their more negative effects (e.g., ...
In this study, I sought to extend the body of research linking violent video games to increases in a...
Because digital games are fun, engaging, and popular, organizations are attempting to integrate them...
The current research programme represents a rst step in the psychological analysis of on-line game p...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...