Advocates of digital game-based learning make the case that games can support inclusivity and equality in education because they motivate non-traditional students, promote wider access, and engage learners who are disengaged from formal education. This article will argue that this is a limited analysis which – by the very nature of its inherent assumptions – propagates stereotypical notions of the role of games in learning and could actually reduce social equality. Assumptions about and demographics of computer game players are discussed, as are issues of gaming literacy, differences between education and entertainment games and the impact of these on learner motivation, gender issues of game choice, and accessibility considerations. The ar...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Digital game making is becoming an increasingly common means of learning in schools due to the appea...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
The growing popularity of game-based learning reflects the burning desire for exploiting the involvi...
This paper explores the relationship between digital games and learning along the continuum from for...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
In this paper, we will present findings from the first twelve months of a research and development p...
Computer games as part of education is a well-established topic for research, suggesting that creati...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
This paper explores how media education principles can be extended to digital games, and whether the...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Digital game making is becoming an increasingly common means of learning in schools due to the appea...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
The growing popularity of game-based learning reflects the burning desire for exploiting the involvi...
This paper explores the relationship between digital games and learning along the continuum from for...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
In this paper, we will present findings from the first twelve months of a research and development p...
Computer games as part of education is a well-established topic for research, suggesting that creati...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
This paper explores how media education principles can be extended to digital games, and whether the...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Digital game making is becoming an increasingly common means of learning in schools due to the appea...
Game-based learning has received significant attention in educational pedagogy as an effective way o...