This paper discusses the educational potential of alternate reality games (ARGs), a relatively new game format that takes place both online and in the real world over a number of weeks, and combines narrative and puzzles to develop a collaborative community. In this paper, first the concept of ARGs are described, including their history and composition, and their potential pedagogic benefits are discussed in relation to constructivism, student autonomy and peer learning. Then the paper provides a case study of the Alternate Reality Games for Orientation, Socialisation and Induction (ARGOSI) project at Manchester Metropolitan University, which used an ARG for the development of digital literacy skills. Finally, the paper concludes b...
In this article, I present my experience with integrating an alternate reality gaming (ARG) framewor...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
Education’s gamification has represented an opportunity to boost students’ interaction, motivation a...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new g...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
Induction is a key factor in helping students acclimatise to Higher Education and in ensuring retent...
An Alternate Reality Game (ARG) is a unique experience that blurs the edges between our everyday liv...
ABSTRACT In January and February 2010, a project team at the University of North Carolina at Chapel ...
Alternate Reality Games (ARGs) are being used increasingly in Higher Education to provide a stimula...
Alternate Reality Games are being used increasingly in Higher Education as a way of providing a stim...
Running from September 2008 to March 2009, the JISC-funded ARGOSI project used an Alternate Reality ...
Education’s gamification has represented an opportunity to boost students’ interaction, motivation a...
What can systems engineers learn from playing a game? As part of a liberal arts and engineering coll...
An educational alternate reality game (ARG) is a social learning experience that takes place in both...
Abstract: Alternate reality games are a relatively new genre of games that use many different types ...
In this article, I present my experience with integrating an alternate reality gaming (ARG) framewor...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
Education’s gamification has represented an opportunity to boost students’ interaction, motivation a...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new g...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
Induction is a key factor in helping students acclimatise to Higher Education and in ensuring retent...
An Alternate Reality Game (ARG) is a unique experience that blurs the edges between our everyday liv...
ABSTRACT In January and February 2010, a project team at the University of North Carolina at Chapel ...
Alternate Reality Games (ARGs) are being used increasingly in Higher Education to provide a stimula...
Alternate Reality Games are being used increasingly in Higher Education as a way of providing a stim...
Running from September 2008 to March 2009, the JISC-funded ARGOSI project used an Alternate Reality ...
Education’s gamification has represented an opportunity to boost students’ interaction, motivation a...
What can systems engineers learn from playing a game? As part of a liberal arts and engineering coll...
An educational alternate reality game (ARG) is a social learning experience that takes place in both...
Abstract: Alternate reality games are a relatively new genre of games that use many different types ...
In this article, I present my experience with integrating an alternate reality gaming (ARG) framewor...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
Education’s gamification has represented an opportunity to boost students’ interaction, motivation a...