One of the benefits of computer game–based learning is the ability of certain types of game to engage and motivate learners. However, theories of learning and engagement, particularly in the sphere of higher education, typically fail to consider gaming engagement theory. In this article, the author examines the principles of engagement from games designed for entertainment, applies these principles to the design of learning activities, and presents a model of learning engagement. The article examines literature on computer games and engagement, draws together the findings from a series of interviews, and applies these in an educational context. The author hypothesizes five factors that contribute to engagement with a learning activity and p...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
In this review, we investigated game design features that promote engage-ment and learning in game-b...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Background. The discourse of learner engagement has become prevalent in formal education research an...
It has been suggested that digital games can be powerful learning environments that encourage active...
This research-in-progress paper uses the grounded theory approach to understand user engagement in e...
Although most agree that games can be engaging and that games can be instructive, there is little co...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Although most agree that games can be engaging and that games can be instructive, there is little co...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
Engagement is essential in higher education but can be problematic to achieve. Successful games are,...
The influence of technology on education is significant and growing. In particular, most students in...
People learn something all their life. However, in the begging, as children they learn through play...
This chapter considers motivation from the adult learning perspective, specifically in the context o...
It has been suggested that digital games can be powerful learning environments that encourage active...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
In this review, we investigated game design features that promote engage-ment and learning in game-b...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Background. The discourse of learner engagement has become prevalent in formal education research an...
It has been suggested that digital games can be powerful learning environments that encourage active...
This research-in-progress paper uses the grounded theory approach to understand user engagement in e...
Although most agree that games can be engaging and that games can be instructive, there is little co...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
Although most agree that games can be engaging and that games can be instructive, there is little co...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
Engagement is essential in higher education but can be problematic to achieve. Successful games are,...
The influence of technology on education is significant and growing. In particular, most students in...
People learn something all their life. However, in the begging, as children they learn through play...
This chapter considers motivation from the adult learning perspective, specifically in the context o...
It has been suggested that digital games can be powerful learning environments that encourage active...
Recently, a novel method of instruction—the use of educational games—has gained traction, particular...
In this review, we investigated game design features that promote engage-ment and learning in game-b...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...