The talk will look at technologies and techniques involved with creating realistic virtual avatars, including body scanning using infrared depth sensors. The data from these body scans can be used to generate 3D models using a variety of software and intricate conditioning techniques. It is intended that these avatars be used for virtual fit fashion, combining animation using inertial motion capture and cloth simulation methods. We will also discuss the potential use of this capability with current and emerging technologies such as VR and web-based applications
Complications with garment sizing and poor fit inconvenience many consumers who become dissatisfied ...
This paper discusses preliminary research into the use and application of virtual reality (VR) as an...
Cataloged from PDF version of article.We present a novel virtual fitting room framework using a dept...
Work presented in this report describes a workflow developed to produce and animate a realistic virt...
Morphing avatars in right size and shape is an essential part of any virtual clothing simulation pro...
Virtual fashion consists of three things: virtual avatar, digital apparel design and material simula...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the ...
The objective of eTryOn’s WP2 is to investigate and develop an automatic, cost-effective and systema...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Abstract: The paper shows the procedures of construction and animation of high-quality virtual human...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Complications with garment sizing and poor fit inconvenience many consumers who become dissatisfied ...
This paper discusses preliminary research into the use and application of virtual reality (VR) as an...
Cataloged from PDF version of article.We present a novel virtual fitting room framework using a dept...
Work presented in this report describes a workflow developed to produce and animate a realistic virt...
Morphing avatars in right size and shape is an essential part of any virtual clothing simulation pro...
Virtual fashion consists of three things: virtual avatar, digital apparel design and material simula...
This research explored the concept of using avatars as fit models. Participants who had 2D/3D comput...
The clothing industry is currently focused on 3D virtual fitting. Many companies use size 12 as the ...
The objective of eTryOn’s WP2 is to investigate and develop an automatic, cost-effective and systema...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
Abstract: The paper shows the procedures of construction and animation of high-quality virtual human...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Virtual Humans are becoming a commodity in computing technology and lately have been utilized in the...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Complications with garment sizing and poor fit inconvenience many consumers who become dissatisfied ...
This paper discusses preliminary research into the use and application of virtual reality (VR) as an...
Cataloged from PDF version of article.We present a novel virtual fitting room framework using a dept...