Ray tracing is a popular rendering method with built in visibility determination. However, the computational costs are significant. To reduce them, there has been extensive research leading to innovative data structures and algorithms that optimally utilize both object and image coherence. Investigating these from a visibility determination context without considering further optical effects is the main motivation of the research. Three methods - one structure and two coherent tree traversal algorithms - are discussed. While the structure aims to increase coherence, the algorithms aim to optimise utilization of coherence provided by ray tracing structures (kd-trees, octrees). RBSF trees - Restricted Binary Space Partitioning Trees - build u...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
Ray tracing is an important computational primitive used in different algorithms including collision...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
Ray-tracing algorithms have the potential to create extremely realistic three-dimensional computer g...
We propose an efficient approach to precompute and reuse visibility information based on existing sp...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Journal ArticleAlthough ray tracing has been successfully applied to interactively render large data...
Abstract The wide availability of commodity graphics processors has made real-time graphics an intri...
Efficient ray tracing for rendering needs to minimize the number of redundant intersection tests bet...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...
Rendering of increasingly complex and detailed objects and scenes, with physically correct light sim...
Ray tracing is an important computational primitive used in different algorithms including collision...
This paper describes algorithmic procedures that have been implemented to reduce the computational e...
textModern rendering systems require fast and efficient acceleration structures in order to compute ...
Ray-tracing algorithms have the potential to create extremely realistic three-dimensional computer g...
We propose an efficient approach to precompute and reuse visibility information based on existing sp...
Commonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rat...
We present a comparative study of ray tracing algorithms implemented on a GPU for three published pa...
The topic of this thesis is ray tracing dynamic scenes and doing that efficiently while harnessing t...
Journal ArticleAlthough ray tracing has been successfully applied to interactively render large data...
Abstract The wide availability of commodity graphics processors has made real-time graphics an intri...
Efficient ray tracing for rendering needs to minimize the number of redundant intersection tests bet...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
We present a novel LOD (level-of-detail) algorithm to accelerate ray tracing of massive models. Our ...
Rendering methods based on ray tracing provide high image realism, but have been historically regard...