Learning difficulties and inappropriate behaviour in the classroom foster social exclusion. The study comprehends an investigation-action methodology addressing 21 students at risk attending the 9th grade and having taken place in a school library environment for a 3-month period. Following every interactive class featuring the use of digital games towards positive learning outcomes, the researcher interacts with all of the students to get to know every particular aspect of the game they liked most, what they have felt during the game and the explanatory reasons and to identify students´ perceptions on learning outcomes as well as the factors which have favoured or worsened the learning process. The study analyses English learning...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...
Esse artigo tem por objetivo explorar as possibilidades de inserção de um jogo digital em um context...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
It is widely discussed about the role of electronic games in the players’ lives in today's society. ...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
Due to the great advancement of digital technologies in recent years, the use of technological reso...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The possible benefits of digital games for English language learning and teaching have received incr...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
Jogos educacionais são apontados na literatura como procedimentos que aumentam o engajamento espontâ...
Treball Final de Grau en Estudis Anglesos. Codi: EA0938. Curs acadèmic: 2019/2020Digital games are i...
This Critical-Descriptive Report sought to show tools to facilitate the process of appropriation of...
A popularização dos jogos digitais tem promovido uma série de experimentos e investigações de como ...
A digital game was created as a resource for cognitive learning and afterwards it was used in prima...
Having in sight the current inertia found on the school physical environments as well as on the High...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...
Esse artigo tem por objetivo explorar as possibilidades de inserção de um jogo digital em um context...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...
It is widely discussed about the role of electronic games in the players’ lives in today's society. ...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
Due to the great advancement of digital technologies in recent years, the use of technological reso...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The possible benefits of digital games for English language learning and teaching have received incr...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
Jogos educacionais são apontados na literatura como procedimentos que aumentam o engajamento espontâ...
Treball Final de Grau en Estudis Anglesos. Codi: EA0938. Curs acadèmic: 2019/2020Digital games are i...
This Critical-Descriptive Report sought to show tools to facilitate the process of appropriation of...
A popularização dos jogos digitais tem promovido uma série de experimentos e investigações de como ...
A digital game was created as a resource for cognitive learning and afterwards it was used in prima...
Having in sight the current inertia found on the school physical environments as well as on the High...
Digital games integrated into pedagogical practice can result in a more engaging, contextualized and...
Esse artigo tem por objetivo explorar as possibilidades de inserção de um jogo digital em um context...
This monograph presents consolidated information on the use of Digital Educational Games in the Teac...