Editorial. Material for the special issue "Immersive Learning Research" of the Journal of Universal Computer Science.Welcome to the Journal of Universal Computer Science (J.UCS) special issue organized by the Immersive Learning Research Network (iLRN) following the 2017 iLRN conference. This issue includes eight papers on the focused topic "Immersive Learning Research", including extended versions of papers presented at iLRN 2017 and articles from the public call for papers.info:eu-repo/semantics/publishedVersio
The International Journal of Interactive Multimedia and Artificial Intelligence provides an interdis...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
iLRN 2018. Conferência realizada em Missoula, MT, USA, de 24-29 de junho de 2018.ILRN 2018 was the f...
Immersive technologies have presented very promising opportunities for innovation in learning. In re...
This paper presents the perspectives of the immersive learning research network community on the rel...
The present IJSG issue hosts a guest section dedicated to selected papers on accessibility and serio...
After the previous special issue on immersive virtual worlds, this issue of ALT-J returns to more fa...
Virtual worlds are providing myriad opportunities for the development of innovative curricula for te...
Frances Bell and Rhona Sharpe became co-editors of ALT-J in September 2007, experiencing generous su...
[[abstract]]This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 year...
This special issue of the SBC Journal on 3D Interactive Systems is dedicated to the dissemination of...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
iLRN 2021. Online and in Virtual Reality (17 May - 10 June, 2021)The interdisciplinary field of imme...
The International Journal of Interactive Multimedia and Artificial Intelligence provides an interdis...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
iLRN 2018. Conferência realizada em Missoula, MT, USA, de 24-29 de junho de 2018.ILRN 2018 was the f...
Immersive technologies have presented very promising opportunities for innovation in learning. In re...
This paper presents the perspectives of the immersive learning research network community on the rel...
The present IJSG issue hosts a guest section dedicated to selected papers on accessibility and serio...
After the previous special issue on immersive virtual worlds, this issue of ALT-J returns to more fa...
Virtual worlds are providing myriad opportunities for the development of innovative curricula for te...
Frances Bell and Rhona Sharpe became co-editors of ALT-J in September 2007, experiencing generous su...
[[abstract]]This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 year...
This special issue of the SBC Journal on 3D Interactive Systems is dedicated to the dissemination of...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
iLRN 2021. Online and in Virtual Reality (17 May - 10 June, 2021)The interdisciplinary field of imme...
The International Journal of Interactive Multimedia and Artificial Intelligence provides an interdis...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...