This article is devoted to the identification of the main trends of myth research in video games. We have considered various approaches to defining the essence of myth. We suggest understanding myth as an inherent feature of the human consciousness that allows creating primary life meanings of an individual that are not questioned. There are two types of mythological reality construction that we distinguish here: mythmaking and mythodesign. We also suggest the following directions of myth research in video games: the study of mythodesign in video games; the analysis of archetypes usage, mythologems, mythological images, symbols and plots in video games; the study of mythological narrative construction features in video games; identification...
The following document presents a state of the art of research in the field of social and human scie...
Mitologija i videoigre predstavljaju nevjerojatno intrigantan spoj koji se može promatrati iz različ...
Introduction Video games as new types of media, have created a new form of interaction between the ...
This dissertation treats the reception, performance, and mediation of myth in video games. Myths are...
This article refers to the philosophical study of myth construction in videogames. We have studied h...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
The growing field of historical game studies (which studies the intersection of history and video ga...
This paper briefly deals with the history of mythology and the causes of the myth appearance. It als...
Video games today represent very widespread medium, which has a huge potential. Majority of games us...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
In search of a scientifically useful minimal definition of the term "myth", this article traces the ...
This study, entitled Myths and Role-playing as Channels of Philosophical Worldviews, aims to show th...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
While we often see games as less serious or at least less transcendental than religion there is reas...
The following document presents a state of the art of research in the field of social and human scie...
Mitologija i videoigre predstavljaju nevjerojatno intrigantan spoj koji se može promatrati iz različ...
Introduction Video games as new types of media, have created a new form of interaction between the ...
This dissertation treats the reception, performance, and mediation of myth in video games. Myths are...
This article refers to the philosophical study of myth construction in videogames. We have studied h...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
As videogames become more and more popular, their ability to generate and communicate mythologies (m...
The growing field of historical game studies (which studies the intersection of history and video ga...
This paper briefly deals with the history of mythology and the causes of the myth appearance. It als...
Video games today represent very widespread medium, which has a huge potential. Majority of games us...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
In search of a scientifically useful minimal definition of the term "myth", this article traces the ...
This study, entitled Myths and Role-playing as Channels of Philosophical Worldviews, aims to show th...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
While we often see games as less serious or at least less transcendental than religion there is reas...
The following document presents a state of the art of research in the field of social and human scie...
Mitologija i videoigre predstavljaju nevjerojatno intrigantan spoj koji se može promatrati iz različ...
Introduction Video games as new types of media, have created a new form of interaction between the ...