Building technology to support students who must learn ethics and social issues is a difficult problem. In fact ethics and social issues is an example of an ill-defined domains, which typically are resistant to standard intelligent tutoring systems techniques. An analysis of current pedagogical tools for teaching Computer Science ethics and social issues using Bloom’s Taxonomy shows that the task needs tools for achieving Application, Evaluation and Creation educational goals. One promising approach which has the potential to achieve such goals is educational games. This paper explores a proof of concept educational game called Conundrum. This serious game provides three ways for learners to interact with it, each supporting a level of Bloo...
Over the past three decades, youth has been observed to be increasingly disengaged from politics and...
An essential element of K-12 AI literacy is educating learners about the ethical and societal implic...
Smart nation requires talent to be groomed from young, by inserting computing subjects to public sch...
Building technology to support students who must learn ethics and social issues is a difficult probl...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2015Serious games have the pote...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
This paper describes an evaluation of PBL-Interactive (PBL-I) as authoring tool for an ethical decis...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
Novel educational environments promote an increasing use of technological mash-ups, which include...
This article discusses the use of game design as a method for interdisciplinary project-based teachi...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
As programming educators we need to find ways to engage our students. The students we see today have...
Over the past three decades, youth has been observed to be increasingly disengaged from politics and...
An essential element of K-12 AI literacy is educating learners about the ethical and societal implic...
Smart nation requires talent to be groomed from young, by inserting computing subjects to public sch...
Building technology to support students who must learn ethics and social issues is a difficult probl...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2015Serious games have the pote...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
This paper describes an evaluation of PBL-Interactive (PBL-I) as authoring tool for an ethical decis...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
Novel educational environments promote an increasing use of technological mash-ups, which include...
This article discusses the use of game design as a method for interdisciplinary project-based teachi...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
As programming educators we need to find ways to engage our students. The students we see today have...
Over the past three decades, youth has been observed to be increasingly disengaged from politics and...
An essential element of K-12 AI literacy is educating learners about the ethical and societal implic...
Smart nation requires talent to be groomed from young, by inserting computing subjects to public sch...