This article-based thesis investigates the potentials and challenges of gamification as a way to engage students in foreign language learning (FLL). Gamification is understood as the creation of a playful frame in the classroom context. The possibility of playfulness is introduced in learning activities through the presence of gamified structures and potentially playful elements. This thesis takes a look at the whole process of introducing gamified learning situations: from the design of an application to its use in a Norwegian upper-secondary school classroom by teachers and students. A design-based research model was used within a play-based approach to gamification to investigate teachers’ and students’ experiences using a gamified appli...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
Learner autonomy is a central theme in foreign language learning (FLL) research and is encouraged by...
One of the main challenges in Dutch education are students who may not be much interested in languag...
Student engagement in traditional learning environments is in decline resulting in decreased learnin...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally...
The focus of the present study is the concept of gamification in educational process. The relevance ...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This article explores the transformative impact of gamification on English language education. Gamif...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Language games have always been the reinforcement activities in second language acquisition. Such ac...
Learner autonomy is a central theme in foreign language learning (FLL) research and is encouraged by...
One of the main challenges in Dutch education are students who may not be much interested in languag...
Student engagement in traditional learning environments is in decline resulting in decreased learnin...
Many researchers have attempted to utilize gamification to increase student engagement, motivation a...
Gamification is a fairly new concept that involves the use of game elements in a non-game environmen...
Planning a creative learning environment is not an easy task. Teachers prefer to teach traditionally...
The focus of the present study is the concept of gamification in educational process. The relevance ...
In the recent years, gamification has become an increasingly popular way to improve student engageme...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
This article explores the transformative impact of gamification on English language education. Gamif...
This is a study on how gamification facilitates language learning. It is written from the point of v...
Treball de fi de màster en Lingüística Teòrica i Aplicada. Tutor: Daniel Cassany.The present study i...
Modern trends lead to innovative technologies in education, including the birth of digital and gamif...
Gamification represents a promising trend in education as a means of increasing students’ motivation...
Language games have always been the reinforcement activities in second language acquisition. Such ac...