The aim of the current study was to explore gaming problems in post-deployment veterans and to investigate whether boredom and loneliness can predict levels of gaming problems. The general well-being of veterans post their deployments to war zones is linked to an array of negative health consequences, and veterans may be at risk for developing gaming problems after homecomings. Problems that may be related to engagement in gaming include coping with negative emotions, such as boredom and loneliness, which are often faced by homecoming veterans as well. The sample in this study comprised Afghanistan veterans (N = 246), with a mean age of 37.5 years (standard deviation = 9.6 years), and 8.8% of the veterans showed symptoms indicative of probl...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Pathological use of computer and video games has been associated with indicators of psychosocial wel...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
A central task in military leadership is to take care of one's followers, which presupposes knowledg...
Posttraumatic stress disorder (PTSD) is a debilitating mental illness that affects thousands of mili...
Video games have become a staple in entertainment since the inception of digital gaming and can be u...
NPS NRP Project PosterA significant percentage of active duty service members (ADSMs) spends free ti...
Military service, mental health, and gambling activities and motivations as predictors of problem ga...
It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as ...
Available online 10 January 2018Research into the effectiveness of interventions for problematic gam...
This study problematizes the common methodology in studies on excessive internet use where psycholog...
Computer gaming is prevalent in today's society, especially for young adults. For some, however, com...
The aim of our research was to investigate the predictors of Problematic Video Gaming (PVG) in emerg...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Pathological use of computer and video games has been associated with indicators of psychosocial wel...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
A central task in military leadership is to take care of one's followers, which presupposes knowledg...
Posttraumatic stress disorder (PTSD) is a debilitating mental illness that affects thousands of mili...
Video games have become a staple in entertainment since the inception of digital gaming and can be u...
NPS NRP Project PosterA significant percentage of active duty service members (ADSMs) spends free ti...
Military service, mental health, and gambling activities and motivations as predictors of problem ga...
It is argued that problem video game use (PVGU) has similarities with behavioral addictions such as ...
Available online 10 January 2018Research into the effectiveness of interventions for problematic gam...
This study problematizes the common methodology in studies on excessive internet use where psycholog...
Computer gaming is prevalent in today's society, especially for young adults. For some, however, com...
The aim of our research was to investigate the predictors of Problematic Video Gaming (PVG) in emerg...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Pathological use of computer and video games has been associated with indicators of psychosocial wel...