In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for Real-time language Education, 2017-2019), research has been undertaken to define different categories of games used in virtual language teaching environments. This paper aims to analyse and categorise selected games for language learning, created and provided for 2D and 3D virtual learning environments and identify their suitability for use in 3D immersive virtual language learning. The fieldtesting events within GUINEVERE offered sound evidence of the effectiveness of selected games according to levels, categories, needs, and their adaptability to a variety of language learning contexts, as well as different virtual learning platforms ...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these ...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for ...
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education”....
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
This thesis project explores the application of the ecological approach to learning in Virtual Reali...
Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for e...
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual ...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017.The first aim of this thesis is to m...
3D Virtual Worlds have gained popularity in the resent years. The use of 3D VLEs has also extended t...
Abstract Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utili...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these ...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...
In the context of the EU-funded GUINEVERE Project (Games Used IN Engaging Virtual Environments for ...
GUINEVERE stands for “Games Used IN Engaging Virtual Environments for Real-time language Education”....
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
This thesis project explores the application of the ecological approach to learning in Virtual Reali...
Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for e...
Massively Multiplayer Online Role Playing Games (MMORPGs) bring players together in a large virtual ...
Social virtual reality environments, also known as 3D virtual immersive environments, are threedimen...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2017.The first aim of this thesis is to m...
3D Virtual Worlds have gained popularity in the resent years. The use of 3D VLEs has also extended t...
Abstract Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utili...
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online g...
The traditional notion of a learning environment has expanded to cover virtual spaces. Today, these ...
This paper focuses on the uses of virtual worlds for education and synthesises over 90 published aca...