Collaborative virtual reality (VR), such as room-based or CAVE-type systems, has demonstrated benefits in engaging teams in the shared design exploration. Though much research explores how virtual reality may be affecting and contributing to the quality of the team discussion for making design decisions, evidence of how this technology becomes used and adopted in practical settings remains limited. Studies from other engineering and manufacture domains consistently re-port on practical, behavioral and organizational challenges and more often, resistance to introducing innovative technologies and processes. This study examines how technology adopters experience virtual reality, and explores the factors determining the extent of its implement...
The use of Virtual Reality (VR) for design reviews in projects is becoming more common in constructi...
Virtual teams consist of geographically distributed employees working with a common goal using mostl...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
The design community has recently shown increased interest in using virtual reality (VR) in project ...
This thesis investigates the potential of Virtual Reality (VR) to solve established clashes in order...
This thesis studies the implementation of Virtual Reality (VR) in the process of co-creating work en...
Use of new technologies, such as virtual reality (VR), is important to corporations, yet understand...
This research investigated the organizational challenges related to the development and implementati...
Although the large majority of costs of buildings incur in the later operation and maintenance phase...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
Social virtual reality (SVR), or multi-user virtual reality, is an emerging technology that enables ...
One of the most significant challenge of Virtual Reality (VR) in industry is to support the interact...
Projects in the construction industry are increasingly complex, involving collaboration between a wi...
Globalization has allowed construction companies to become part of the global economy. However, this...
Context: Software engineering is becoming more and more distributed. Developers and other stakeholde...
The use of Virtual Reality (VR) for design reviews in projects is becoming more common in constructi...
Virtual teams consist of geographically distributed employees working with a common goal using mostl...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...
The design community has recently shown increased interest in using virtual reality (VR) in project ...
This thesis investigates the potential of Virtual Reality (VR) to solve established clashes in order...
This thesis studies the implementation of Virtual Reality (VR) in the process of co-creating work en...
Use of new technologies, such as virtual reality (VR), is important to corporations, yet understand...
This research investigated the organizational challenges related to the development and implementati...
Although the large majority of costs of buildings incur in the later operation and maintenance phase...
Virtual Reality (VR) has quickly evolved over the last years in terms of technological and applicati...
Social virtual reality (SVR), or multi-user virtual reality, is an emerging technology that enables ...
One of the most significant challenge of Virtual Reality (VR) in industry is to support the interact...
Projects in the construction industry are increasingly complex, involving collaboration between a wi...
Globalization has allowed construction companies to become part of the global economy. However, this...
Context: Software engineering is becoming more and more distributed. Developers and other stakeholde...
The use of Virtual Reality (VR) for design reviews in projects is becoming more common in constructi...
Virtual teams consist of geographically distributed employees working with a common goal using mostl...
While many issues in the area of virtual reality (VR) research have been addressed in recent years, ...