This paper reconsiders evidence from experimental common pool resource games from the perspective of a model of payoff sampling. Despite being parameter-free, the model is able to replicate some striking features of the data, including single-peaked frequency distributions, the persistent use of strictly dominated actionsand stable heterogeneity in choices. These properties can also be accurately replicated using logit quantal response equilibrium (QRE), but only by tuning the free parameter separately for separate games. When the QRE parameter is constrained to be the same across games, sampling equilibrium provides a superior fit to the data. We argue that these findings are likely to generalize to other complex games with multiple player...
This master thesis examines a particular model of Game Theory called the "Common Pool Resource" (CPR...
This paper develops a formal test for consistency of players' behavior in a series of games with the...
This paper develops a formal test for consistency of players' behavior in a series of games with the...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
Most models of social preferences and bounded rationality that are effective in explaining efficienc...
Most models of social preferences and bounded rationality that are effective in explaining efficienc...
This paper describes a statistical model of equilibrium behavior in games, which we call Quanta! Res...
This paper describes a statistical model of equilibrium behavior in games, which we call Quanta! Res...
This paper investigates the use of standard econometric models for quantal choice to study equilibri...
This paper describes a statistical model of equilibrium behavior in games, which we call Quanta! Res...
Efficient allocations in common-pool resources cannot be accomplished when appropriators are selfish...
This paper investigates the use of standard econometric models for quantal choice to study equilibri...
This master thesis examines a particular model of Game Theory called the "Common Pool Resource" (CPR...
This paper develops a formal test for consistency of players' behavior in a series of games with the...
This paper develops a formal test for consistency of players' behavior in a series of games with the...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
This paper reconsiders evidence from experimental common pool resource games from the perspective of...
Most models of social preferences and bounded rationality that are effective in explaining efficienc...
Most models of social preferences and bounded rationality that are effective in explaining efficienc...
This paper describes a statistical model of equilibrium behavior in games, which we call Quanta! Res...
This paper describes a statistical model of equilibrium behavior in games, which we call Quanta! Res...
This paper investigates the use of standard econometric models for quantal choice to study equilibri...
This paper describes a statistical model of equilibrium behavior in games, which we call Quanta! Res...
Efficient allocations in common-pool resources cannot be accomplished when appropriators are selfish...
This paper investigates the use of standard econometric models for quantal choice to study equilibri...
This master thesis examines a particular model of Game Theory called the "Common Pool Resource" (CPR...
This paper develops a formal test for consistency of players' behavior in a series of games with the...
This paper develops a formal test for consistency of players' behavior in a series of games with the...